2018
DOI: 10.1109/tvcg.2018.2868591
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Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)

Abstract: In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR publications, which provided invaluable insights into the research challenges and trends associated with that time period. Ten years later, we review the research that has been presented at ISMAR conferences since the survey of Zhou et al., at a time when both academia and the AR industry are enjoying dramatic technological changes. Here we consider the research results and trends of the last decade of ISMAR by carefully … Show more

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Cited by 277 publications
(123 citation statements)
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“…We are convinced that there is a great potential of IAR for novel applications in software engineering that is yet untapped. We analyze the potential benefits through the lens of a framework based on aspects mentioned frequently in research literature on augmented reality [16] and visualization [17]. Even though these aspects do not focus core software development artifacts directly, we think that software engineering comprises many activities that are inherently based on human/machine or human/human interaction.…”
Section: A Preliminary Frameworkmentioning
confidence: 99%
“…We are convinced that there is a great potential of IAR for novel applications in software engineering that is yet untapped. We analyze the potential benefits through the lens of a framework based on aspects mentioned frequently in research literature on augmented reality [16] and visualization [17]. Even though these aspects do not focus core software development artifacts directly, we think that software engineering comprises many activities that are inherently based on human/machine or human/human interaction.…”
Section: A Preliminary Frameworkmentioning
confidence: 99%
“…Mixed and Augmented reality enhance the interaction of human and robots and also provided the best practices for design for these interactions. K. Kim [10] discussed about the researches and trends from the last decade and also offered further observations for the future. L. Berkemeir et.al., [11] discussed about the development of glass and provided enough solution for digital innovation in AR.…”
Section: Related Workmentioning
confidence: 99%
“…Augmented Reality (AR) tools have increased in availability and performance in recent years for many different purposes [2,35]). When using Augmented Reality tools, a user views virtual (or "augmented") objects overlaid on the real world, and this hybrid environment can be viewed via interfaces such as smart-glasses, smartphones and tablets [19].…”
Section: Introductionmentioning
confidence: 99%