“…Areas of responsibility could be drawn up (Barwick et al, ) and work on establishing interinstitutional praxis in the curation of videogames as archival objects could be coordinated (McDonough et al, ). The knowledge and the collections of videogame communities, including the communities of retrogaming and fan‐driven game‐preservation projects, are valuable prospective partners concerning game archive service design, technical knowledge, the documentation of lived experience, and metadata work (application and structure) (Galloway, ; Newman, ; Stuckey, Swalwell, & Ndalianis, ; Stuckey, Swalwell, Ndalianis, & de Vries, ; Takhteyev, ). Cooperation with the videogame industry, in turn, potentially yields materials with provenance in the development process and the opportunity to circumvent the legal hindrances to videogame preservation presented by IP law (Bachell & Barr, ; Conley, Andros, Chinal, Lipkowitz, & Perez, ; Winget & Sampson, ).…”