2021
DOI: 10.1016/j.micpro.2020.103646
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RETRACTED: Virtual simulation design and effect of high jump technology action optimization based on complex embedded system

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Cited by 3 publications
(3 citation statements)
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“…It is a method of creating scenes by using physical objects, sound and photoelectric equipment and cooperating with synchronous recording. At the beginning, it was a short-term and quick teaching method to cultivate adults, and then it was introduced into foreign language teaching in schools, aiming at cultivating students' four skills of listening, speaking, reading and writing, and the course of audio-visual speaking was born [5]. Audiovisual teaching, as the name suggests, is to convey effective information to students through auditory, visual, or a combination of auditory and visual methods, helping them learn foreign languages: auditory teaching methods, visual teaching methods, audiovisual teaching methods.…”
Section: Overview Of Audio-visual and Speaking Coursesmentioning
confidence: 99%
“…It is a method of creating scenes by using physical objects, sound and photoelectric equipment and cooperating with synchronous recording. At the beginning, it was a short-term and quick teaching method to cultivate adults, and then it was introduced into foreign language teaching in schools, aiming at cultivating students' four skills of listening, speaking, reading and writing, and the course of audio-visual speaking was born [5]. Audiovisual teaching, as the name suggests, is to convey effective information to students through auditory, visual, or a combination of auditory and visual methods, helping them learn foreign languages: auditory teaching methods, visual teaching methods, audiovisual teaching methods.…”
Section: Overview Of Audio-visual and Speaking Coursesmentioning
confidence: 99%
“…This method first determines the music style, obtains the basic style characteristics of music and dance, and then analyzes the correlation between the basic characteristics of music and dance to remove the repeated feature pairs [ 17 ]. Sun and Ruan used the depth and bone information obtained by the camera for dance action recognition [ 18 ]. The recognition accuracy is improved by using the information obtained from the offline data set, including RGB information and available depth and bone information.…”
Section: Related Workmentioning
confidence: 99%
“…e representative film is Final Fantasy: e Spirit Within (2001). VR technology can visualize a role, real or imagined, in front of the audience and improve the film's attraction [15,16].…”
Section: Introductionmentioning
confidence: 99%