2017
DOI: 10.1386/adch.16.2.241_1
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Rethinking materialities in higher education

Abstract: Art, craft and design activities are fundamentally creative in nature, requiring the implementation of ideas in the form of materially embodied artefacts. Within art and design education, initiation to the creative process is usually enhanced via a studio model where material experimentations are an integral part of learning processes. This case study explores materiality in learning from a relational perspective where material forces are at play in constituting learning: how learning is entangled with or an e… Show more

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Cited by 15 publications
(17 citation statements)
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“…Special attention should be given to its potential use in educational settings (Putnam, 2015). We predict that using VR devices to support learning through the memory palace can greatly enhance learning experiences (in line with: Mäkelä & Löytönen, 2017;Heersmink & Knight, 2018). Not only that, but activities which are traditionally seen as boring, like the rote learning of words from a foreign language, would potentially become a lot more fun because of the engaged, bodily interaction.…”
Section: Resultsmentioning
confidence: 97%
“…Special attention should be given to its potential use in educational settings (Putnam, 2015). We predict that using VR devices to support learning through the memory palace can greatly enhance learning experiences (in line with: Mäkelä & Löytönen, 2017;Heersmink & Knight, 2018). Not only that, but activities which are traditionally seen as boring, like the rote learning of words from a foreign language, would potentially become a lot more fun because of the engaged, bodily interaction.…”
Section: Resultsmentioning
confidence: 97%
“…As a consequence, on the second implementation of the course, in spring 2019, more detailed information about the design assignment as well as possibilities of toolkits in relation to materialisation and the use of senses, was offered. Mäkelä and Löytönen (2017, 255; see also Helminen et al . 2016; Sanders & Stappers, 2014, 6) highlight the significance of materiality in learning design, especially in higher education.…”
Section: Conclusion and Discussionmentioning
confidence: 98%
“…Unifying physical materiality in a design process, that is to feel, touch or build with concrete material, has proved to be a usable method, especially with non‐designers (Helminen et al . 2016; Mäkelä & Löytönen 2017). In the introductory lecture to the design assignment, it was clarified that a physical toolkit can consist of some concrete tangible material or tools that for the user enable actions of making, such as drawing sketches or building constructions (see also Sanders & Stappers 2014, 6), whilst a virtual toolkit is usually used with a computer or with a mobile phone.…”
Section: Introductionmentioning
confidence: 99%
“…They also referred to their materials as a resource to learn a craft skill. In connection to the concept of experiential knowledge, students argued that listening to the voice of the materials can become a significant way to learn new knowledge, since "the material teaches the craftsman about its capabilities and limitations" (reflection by a computer science student), (See also Mäkelä & Löytönen, 2017).…”
Section: Discussionmentioning
confidence: 99%
“…Focusing on the experience aspect of material engagement can significantly contribute to the meaningfulness of our material interactions. Understanding materials experience is important for designers and design students as through these, they can ideate and develop new products or user experiences (Karana, Barati, Rognoli, & Zeeuw van der Laan, 2015;Tung 2012;Mäkelä & Löytönen, 2017;Nimkulrat, 2010;Pedgley, 2019).…”
Section: The Role Of the Materials In The Process Of Makingmentioning
confidence: 99%