Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '98 1998
DOI: 10.1145/280814.280820
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Retargetting motion to new characters

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Cited by 681 publications
(451 citation statements)
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“…As a rule, motion retargeting is applied to characters of different sizes in character animation. Gleicher [8] used a space-time constraint solver to apply motions to characters of different body lengths. This method, however, is not suitable for a real-time system.…”
Section: Calibration and Synchronizationmentioning
confidence: 99%
“…As a rule, motion retargeting is applied to characters of different sizes in character animation. Gleicher [8] used a space-time constraint solver to apply motions to characters of different body lengths. This method, however, is not suitable for a real-time system.…”
Section: Calibration and Synchronizationmentioning
confidence: 99%
“…Retargeting has been an area of much research in the animation community since [9]'s work with uses optimization and low-pass filtering to retarget motion. Many other retargeting algorithms use various approaches: [16] retargets motion by using angular trajectories, and then solve several body areas, [17] uses a hierarchical approach to retargeting, [21] uses an intermediate skeleton and IK to handle retargeting between skeletons with different topologies.…”
Section: Related Workmentioning
confidence: 99%
“…[Gleicher 1998], and can be applied to 2D animation with our method. Here a feature region based tracking method is presented, commonly used in computer vision, to extract the motion of 2D objects in video or an image sequence.…”
Section: Framework and Overviewmentioning
confidence: 99%
“…Most research on motion capture and motion retargeting focuses on 3D animation [Gleicher 1998;Favreau et al 2004;Sand et al 2003]. Many effective algorithms have been developed and benefited applications including computer games and film special effects.…”
Section: D Motion Capture and Retargetingmentioning
confidence: 99%