2006 American Control Conference 2006
DOI: 10.1109/acc.2006.1656614
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Restitution movement for a low cost driving simulator

Abstract: This paper deals with motion control problem for a 2 DOF small driving simulator. The main idea is to test and compare performances of different Washout algorithms applied to such platform category. The experimentations allow us to have the best compromise between quality of the human perception, implementation complexity and platform architecture type.Implementation of different Washout algorithms (optimal, adaptive and classical one) are discussed. For an objective comparison, the classic algorithm was synth… Show more

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Cited by 21 publications
(10 citation statements)
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References 17 publications
(18 reference statements)
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“…A driver on the simulator handles the gas throttle and the brake lever to accelerate and slow down. Figure 10 shows the recorded acceleration profile, as well as the corresponding pitch angle calculated by the motion cueing model (for more information on the general simulation scheme and the motion cueing algorithm refer to Nehaoua et al [2007], Nehaoua et al [2006]). Fig.…”
Section: Fig 8 Constructed Riding Motorcycle Simulatormentioning
confidence: 99%
“…A driver on the simulator handles the gas throttle and the brake lever to accelerate and slow down. Figure 10 shows the recorded acceleration profile, as well as the corresponding pitch angle calculated by the motion cueing model (for more information on the general simulation scheme and the motion cueing algorithm refer to Nehaoua et al [2007], Nehaoua et al [2006]). Fig.…”
Section: Fig 8 Constructed Riding Motorcycle Simulatormentioning
confidence: 99%
“…We consider that the output of the Washout filter is the pulse response of a second order low-pass filter as follows [29]:…”
Section: A Classical Algorithmmentioning
confidence: 99%
“…Unlike speed which can be reproduced with the simple visual projection, acceleration can't be felt without body excitation via a mechanical motion. Special techniques called motion cueing algorithms can transform the actual motorcycle motion in an achievable movement by the simulator, which can create an acceleration illusion without causing sensory conflict (Nehaoua et al [2007], Nehaoua et al [2006]). …”
Section: Preliminariesmentioning
confidence: 99%