Proceedings of the 29th Annual Symposium on User Interface Software and Technology 2016
DOI: 10.1145/2984751.2984779
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Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VR

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Cited by 12 publications
(6 citation statements)
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“…Although there have been experiments with the participation of non-HMD users, their roles were different from those of HMD users, and their methods of accessing visual information were also different, such as using a third-person view only. Their appearance in the virtual space was also different [ 22 ]. With advances in VR technology, devices are being introduced for living-room entertainment.…”
Section: Related Workmentioning
confidence: 99%
“…Although there have been experiments with the participation of non-HMD users, their roles were different from those of HMD users, and their methods of accessing visual information were also different, such as using a third-person view only. Their appearance in the virtual space was also different [ 22 ]. With advances in VR technology, devices are being introduced for living-room entertainment.…”
Section: Related Workmentioning
confidence: 99%
“…Newer systems like Metaspace I and Metaspace II allow co-located users with full-body avatars to interact in a room-scale VE with each other and with objects in the room [16]. In a simulated snowball fight, two users play the roles of 'shooter' and 'target' where roles are chosen based on the size of each user's RE [26]. This allows someone with standing room only to play with someone who has a larger tracked space in VR.…”
Section: Social Vr and Asymmetrical Vrmentioning
confidence: 99%
“…Outside the home, VR entertainment centers (The VOID or VRcade) provide playful experiences in warehouse-size spaces to multiple users simultaneously while allowing natural walking for locomotion. Another type of multiuser system is device-based asymmetrical VR where a VR user interacts with one or more non-VR users who may be in the same physical space or remotely connected through a PC or tablet [16,44]. SnowballVR creates a space-based asymmetrical VR experience where the size of the tracked area is used to assign appropriate roles to each user [44].…”
Section: Multiuser Vrmentioning
confidence: 99%
“…Another type of multiuser system is device-based asymmetrical VR where a VR user interacts with one or more non-VR users who may be in the same physical space or remotely connected through a PC or tablet [16,44]. SnowballVR creates a space-based asymmetrical VR experience where the size of the tracked area is used to assign appropriate roles to each user [44]. Social VR applications like Facebook Spaces and AltspaceVR allow people from around the world to participate from seated or room-scale setups respectively.…”
Section: Multiuser Vrmentioning
confidence: 99%