2020
DOI: 10.18178/ijiet.2020.10.2.1347
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Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"

Abstract: Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped classroom, which aims to meet the requirements of personalized teaching and learning by building a ubiquitous, smart and non-stop learning environment, which could truly achieve the student-centered teaching. Thus, in this paper, this VR-supported blended flipped classroom … Show more

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Cited by 27 publications
(15 citation statements)
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References 4 publications
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“…On the basis of the general model, the training corpus is converted into an in-domain corpus and the parent model is fine-tuned. We can think of domain adaptation as transfer learning from an out-of-domain parent model to a domain-specific child model [ 21 ]. However, in real scenes such as online translation engines, the domain of sentences is not given.…”
Section: Methodsmentioning
confidence: 99%
“…On the basis of the general model, the training corpus is converted into an in-domain corpus and the parent model is fine-tuned. We can think of domain adaptation as transfer learning from an out-of-domain parent model to a domain-specific child model [ 21 ]. However, in real scenes such as online translation engines, the domain of sentences is not given.…”
Section: Methodsmentioning
confidence: 99%
“…The sensation of being in virtual scenes helped the students eliminate external obstacles and fully immerse themselves in the language learning project. The three-dimensional virtual learning situation and imitation of physical presence in a virtual environment turned out to be a completely new cognitive experience for students and allowed them to achieve good learning outcomes in terms of improving intercultural communication skills (Li & Cao, 2020). Although virtual and augmented reality technologies allow students to virtually observe events, places, and stories from a new perspective and gain practical experience that they did not have before, the expected learning outcomes cannot be guaranteed without appropriate learning objectives.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…There have also been many studies in recent years that have begun to explore ways to introduce VR into the traditional classroom to enable blended learning. Most studies show that, therefore, although VR can provide learners with an immersive, interactive, and authentic learning environment, the use of VR as an assistive tool in teaching and learning still needs to be integrated with the traditional classroom (Li & Cao, 2020).…”
Section: Challenge Of Blended Learningmentioning
confidence: 99%