Abstract:Many scholars have conducted extensive research on the adoption behavior of mobile readers, and there are obvious differences in the degree and direction of conclusions drawn from different individual studies. In this study, a meta-analysis method was used to comprehensively analyze a total of 74,964 independent samples of 31 relevant empirical research documents at home and abroad. The results show that the main influencing factors of mobile reading are perceived usefulness, perceived ease of use, perceived m… Show more
“…This aligns with our proposed theoretical model. Specifically, research hypothesis H1 confirms that adopting virtual dynamic aesthetic decorations created with AR technology positively impacts users' perceived ease of use, consistent with previous studies [151,152,231,232]. This reveals that in the live streaming industry, aside from attracting users through traditional advertising and promoting more excellent live broadcasts to meet entertainment needs [233,234], incorporating AR technology to design interactive dynamic decorations with aesthetic significance can lower user barriers and enhance usability for consumers or potential users.…”
Section: The Value Enhancement Role Of Ar Technology In Network Enter...supporting
confidence: 83%
“…Nia and Shokouhyar (2020) further support this point, indicating that website aesthetics directly and positively impact perceived usefulness, usability and privacy, thereby influencing trust [151]. Interface design has a significant positive impact on perceived usability, demonstrating the critical role of aesthetics in enhancing usability [152]. The synthesis of these references collectively demonstrate the positive impact of aesthetics on perceived usability.…”
Section: Research Methods and Hypothesismentioning
With the rapid growth of online entertainment live streaming, how to continuously innovate and achieve long-term sustainability has become a major challenge for the industry. Augmented reality (AR) technology offers users immersive interactive experiences and potentially addresses this challenge. The aim of this study is to explore how AR technology influences key components of user online experience—immersion and intention to pay—using survey data. Building upon the Hedonic Motivation System Adoption Model (HMSAM), this research incorporates aesthetic variables to theoretically expand the model in order to gain a deeper understanding of the mechanisms influencing user behavior. A questionnaire survey was conducted to collect 450 valid samples. Detailed analysis was conducted using structural equation modeling. The findings confirm that aesthetic design significantly impacts users’ judgments of content value and perceived ease of use, generating positive effects at the perceptual level. Additionally, AR applications enhance the quality of user experience, thereby stimulating intrinsic motivations such as curiosity and joy. Further analysis indicates that users’ curiosity and perceived behavioral control directly influence the level of immersion and intention to pay. Overall, the research results offer important insights into industry applications. This study successfully expands the HMSAM theoretically by incorporating aesthetic variables to enhance the explanatory power of user judgment mechanisms. The analytical framework proposed aids in understanding the potential mechanisms of new technologies on customer experience and commercial value creation. The research findings provide guidelines for technological design and marketing strategies of streaming platforms.
“…This aligns with our proposed theoretical model. Specifically, research hypothesis H1 confirms that adopting virtual dynamic aesthetic decorations created with AR technology positively impacts users' perceived ease of use, consistent with previous studies [151,152,231,232]. This reveals that in the live streaming industry, aside from attracting users through traditional advertising and promoting more excellent live broadcasts to meet entertainment needs [233,234], incorporating AR technology to design interactive dynamic decorations with aesthetic significance can lower user barriers and enhance usability for consumers or potential users.…”
Section: The Value Enhancement Role Of Ar Technology In Network Enter...supporting
confidence: 83%
“…Nia and Shokouhyar (2020) further support this point, indicating that website aesthetics directly and positively impact perceived usefulness, usability and privacy, thereby influencing trust [151]. Interface design has a significant positive impact on perceived usability, demonstrating the critical role of aesthetics in enhancing usability [152]. The synthesis of these references collectively demonstrate the positive impact of aesthetics on perceived usability.…”
Section: Research Methods and Hypothesismentioning
With the rapid growth of online entertainment live streaming, how to continuously innovate and achieve long-term sustainability has become a major challenge for the industry. Augmented reality (AR) technology offers users immersive interactive experiences and potentially addresses this challenge. The aim of this study is to explore how AR technology influences key components of user online experience—immersion and intention to pay—using survey data. Building upon the Hedonic Motivation System Adoption Model (HMSAM), this research incorporates aesthetic variables to theoretically expand the model in order to gain a deeper understanding of the mechanisms influencing user behavior. A questionnaire survey was conducted to collect 450 valid samples. Detailed analysis was conducted using structural equation modeling. The findings confirm that aesthetic design significantly impacts users’ judgments of content value and perceived ease of use, generating positive effects at the perceptual level. Additionally, AR applications enhance the quality of user experience, thereby stimulating intrinsic motivations such as curiosity and joy. Further analysis indicates that users’ curiosity and perceived behavioral control directly influence the level of immersion and intention to pay. Overall, the research results offer important insights into industry applications. This study successfully expands the HMSAM theoretically by incorporating aesthetic variables to enhance the explanatory power of user judgment mechanisms. The analytical framework proposed aids in understanding the potential mechanisms of new technologies on customer experience and commercial value creation. The research findings provide guidelines for technological design and marketing strategies of streaming platforms.
“…During data extraction, it was found that there are variables with different names but these variables have the same connotations and meanings. Based on the practice of merging variables in a previous study (Zhou et al , 2021), the researchers also merged these variables into one standard name each for the variables. Behaviour or behavioural intention, system use, intention use and digital library use were classified as IU.…”
Section: Methodsmentioning
confidence: 99%
“…The researchers used discrimination validity and correlation matrix tables of selected studies for extracting data. The researchers provided the discrimination validity table (Kaushik, 2022; Zhou et al , 2021), and correlation matrix in empirical studies provided the value of the correlation coefficient (Kaushik, 2022). Therefore, they used these two tables for extracting relevant data from the selected studies.…”
Purpose
The purpose of this study is to investigate the relationships between the information system success model constructs including information quality (IQ), system quality (SysQ) and service quality (ServQ) with user satisfaction (US) and intention to use (IU).
Design/methodology/approach
A meta-analysis approach was used to achieve the objectives. For this purpose, the PRISMA-P guideline was used, and a search strategy was designed to search in three indexing databases including Google Scholar, Scopus and LISTA.
Findings
The findings of this research revealed that IQ, SysQ and ServQ are positively related to US and IU regarding library systems. The strength of the relationship between IQ and IU, IQ and US, ServQ and US and SysQ and US was high.
Originality/value
This study is a unique addition to the literature, as it provides a collective and comprehensive conclusion regarding different information systems’ (ISs) success in libraries. Therefore, it fills the literature gap. The findings also work as guidelines for system developers, designers and library high-ups to consider IQ, SysQ and ServQ while designing and developing ISs for libraries.
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