2015
DOI: 10.1016/j.proeng.2014.12.700
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Research on 3D Virtual Environment Modeling Technology for Space Tele-robot

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Cited by 8 publications
(4 citation statements)
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References 12 publications
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“…VR is a graphical user interface designed to allow users to interact with a simulated virtual environment with the help of various VR devices. It uses the concepts of the 3D graph, multisensory interaction technology [17], and high-resolution display technology [18] to generate a simulative 3D virtual environment [19]. e virtual environment that a user interacts with, is so immersive that it creates a surreal experience, making users believe that they are physically present in the virtual environment and that all the interactions taking place in the simulated world are happening in real time.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…VR is a graphical user interface designed to allow users to interact with a simulated virtual environment with the help of various VR devices. It uses the concepts of the 3D graph, multisensory interaction technology [17], and high-resolution display technology [18] to generate a simulative 3D virtual environment [19]. e virtual environment that a user interacts with, is so immersive that it creates a surreal experience, making users believe that they are physically present in the virtual environment and that all the interactions taking place in the simulated world are happening in real time.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…Because the Unity3D software platform did not support the file format of the UG 3D model, it was necessary to import the UG 3D model file into 3D Max, use the 3D Max software to filter and set the information to be exported and finally export the FBX format file for the development of the Unity3D software platform. In contrast, to the welding robot, the welding power supply and the auxiliary system did not involve motion control, so their 3D models could be built directly in Unity3D (Zhu et al , 2015). Figure 5 shows the 3D modeling scheme of the virtual reality system.…”
Section: Overview Of Virtual Reality Technologymentioning
confidence: 99%
“…Matheson et al [16] verified the performance of the predicted display by driving the rover through an obstacle course with a delay of 3 s. Xia et al [17] introduced virtual fixtures into the model-based remote control system. Zhu et al [18] employed a Kinect camera to create a virtual target object. Richter et al [19] provided the three-dimensional predictive display for a remote surgical robot.…”
Section: Introductionmentioning
confidence: 99%