Virtual Reality 2010
DOI: 10.5772/13198
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Research in Neuroscience and Virtual Reality

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Cited by 9 publications
(7 citation statements)
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References 40 publications
(61 reference statements)
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“…Enforcing identical conditions for all participants or specifically controlling the stimuli between participants to optimize task design is difficult to realize in real-world experiments. Potentially disturbing factors in the real world, like weather conditions, traffic, and noise, are difficult to control ( Gillner and Mallot, 1998 ; Rey and Alcañiz, 2010 ). In the real world a topographical layout that is readily available can be used, or a layout has to be constructed, which can be time and money consuming.…”
Section: Introductionmentioning
confidence: 99%
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“…Enforcing identical conditions for all participants or specifically controlling the stimuli between participants to optimize task design is difficult to realize in real-world experiments. Potentially disturbing factors in the real world, like weather conditions, traffic, and noise, are difficult to control ( Gillner and Mallot, 1998 ; Rey and Alcañiz, 2010 ). In the real world a topographical layout that is readily available can be used, or a layout has to be constructed, which can be time and money consuming.…”
Section: Introductionmentioning
confidence: 99%
“…This high level of control improves the validity of the navigation studies ( Schultheis et al, 2002 ). The lack of contextual factors however, makes a laboratory setting less realistic ( Rey and Alcañiz, 2010 ). An additional advantage of VR is that it enables easy capture of precise data, for example a participant’s movement pattern over time.…”
Section: Introductionmentioning
confidence: 99%
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“…Virtual Reality offers a solution for bridging the gap between ecological validity and controllability (Rey & Alcañiz, 2010). Both ecological validity and controllability are important in both VR and neuroscience research, and applications This study proposed and tested a solution that integrates wireless brain imaging and two VR displaysa large IPT VR solution in which users can move more freely -Octave, and a custom fNIRS-adapted Oculus Rift.…”
Section: Discussionmentioning
confidence: 99%