Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology 2021
DOI: 10.1145/3489849.3489876
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Research and Practice Recommendations for Mixed Reality Design – Different Perspectives from the Community

Abstract: Over the last decades, different kinds of design guides have been created to maintain consistency and usability in interactive system development. However, in the case of spatial applications, practitioners from research and industry either have difficulty finding them or perceive such guides as lacking relevance, practicability, and applicability. This paper presents the current state of scientific research and industry practice by investigating currently used design recommendations for mixed reality (MR) sys… Show more

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Cited by 11 publications
(4 citation statements)
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“…However, for multiple modalities to be benefcially combined, a robust set of design aides is needed [8,35]. Yet, post-wimp (windows, icons, mouse, pointer) interfaces like VUI [8,24,35] or interfaces for Mixed Realities [18] still lack a uniform and acknowledged set of such design guides, in comparison to traditional GUI-based systems.…”
Section: Facing Challenges In Interactions With Ipas Through Multimod...mentioning
confidence: 99%
See 1 more Smart Citation
“…However, for multiple modalities to be benefcially combined, a robust set of design aides is needed [8,35]. Yet, post-wimp (windows, icons, mouse, pointer) interfaces like VUI [8,24,35] or interfaces for Mixed Realities [18] still lack a uniform and acknowledged set of such design guides, in comparison to traditional GUI-based systems.…”
Section: Facing Challenges In Interactions With Ipas Through Multimod...mentioning
confidence: 99%
“…A great body of research suggests that non-adoption by users derives oftentimes from high expectations of speech as a natural language modality [7,8,33]. New interaction modalities and their accorded platforms and ecosystems bring conceptual as well as interactional challenges, as so far none to just a few heuristics exist [8,18,24,35]. Previous research on IPAs and Conversational User Interfaces (CUI) [8,23,24,33] discovered several issues that impede long-term adoption [7,8,33], as they are failing natural language processing [14,22,25] and a severe lack of usability, e.g.…”
Section: Introductionmentioning
confidence: 99%
“…As depicted in Table I, most of the existing models focused on the overall AR product development [25], [26], [53], [58], user engagement [28], AR learning [29], [55], [56], games development [27], [28], [57], and user acceptance or adoption of the MAR applications [31], [40]. However, none of these models put an emphasis on the AR design components that may elicit a positive emotional UX, thus need further research [59], [60]. Therefore, it is important to have a model that explores the user emotions and investigate how they are influenced by AR design elements in order to design a positive AR user experience.…”
Section: B User Experience In the Augmented Reality Contextmentioning
confidence: 99%
“…However, new installations are often very expensive to build, utilising state-of-the-art technologies. Using new immersive installation setups can mean there is a lack of clear design methods and practices to follow [6]. Virtual Reality can provide a transformative design tool to test and iterate on designs.…”
Section: Introductionmentioning
confidence: 99%