Abstract-This study aims to explain young students' intention to participate in programming-based making activities by examining the interrelations among cognitive characteristics (i.e., perceived usefulness, perceived ease of use) and affective characteristics (i.e., enjoyment) for both boys and girls. To this end, we build on complexity theory and configuration theory, present a conceptual model, and employ fuzzy-set Qualitative Comparative Analysis (fsQCA) on a sample of 105 young students, to identify the aforementioned interrelations. The findings indicate different combinations of the examined variables, and identify how the examined factors may have a different role for boys and girls. We take a step further the literature of programming-based making activities by employing a different methodology, one that has recently started to receive increasing attention.