Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing Systems 2010
DOI: 10.1145/1822018.1822039
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Representations for an iterative resource-based design approach

Abstract: This paper describes how the HOPS notation can be used to support Human Centered Design. It discusses the role of the notation in providing multiple design viewpoints. It demonstrates how the HOPS tool can be used to animate these viewpoints. Finally, HOPS is used to specify how the system provides information resources for user action. This approach to specifying plausible user behavior is contrasted with a task based approach. The HOPS based design techniques are illustrated through a process control example. Show more

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Cited by 6 publications
(10 citation statements)
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“…Third, formal specifications of interactive devices 3 can be reflected against models of the application context (e.g. by model checking as in [8] or by model animation as in [12]). Formal models are also central in the suggested approach where they play different roles (Q-models, O-models, C-models).…”
Section: Discussion and Related Workmentioning
confidence: 99%
See 3 more Smart Citations
“…Third, formal specifications of interactive devices 3 can be reflected against models of the application context (e.g. by model checking as in [8] or by model animation as in [12]). Formal models are also central in the suggested approach where they play different roles (Q-models, O-models, C-models).…”
Section: Discussion and Related Workmentioning
confidence: 99%
“…is a specification formalism with high-level concepts for describing interaction from different viewpoints and at different levels of abstraction [12]. In HOPS, systems are considered as sets of interacting sub-systems which can exist independently.…”
Section: Hops (Higher Order Processes Specifications)mentioning
confidence: 99%
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“…Design representations for multi-disciplinary work need to support the creation of a shared understanding among all collaborators 1 , but at the same time they have to serve the local needs of specialised sub-teams. One way to increase each others' receptivity is to develop methods that 'couple' models and representations from different approaches such as task models and UI models in model-based de-sign [6,24] or formal modeling and prototyping [9]. However, the co-evolution of different types of design representations that is essential to interleave the activities of heterogeneous design sub-teams in an effective way is still poorly understood [10].…”
Section: Multi-disciplinary Design Teamsmentioning
confidence: 99%