2005
DOI: 10.1109/jdt.2005.858938
|View full text |Cite
|
Sign up to set email alerts
|

Repeated Vergence Adaptation Causes the Decline of Visual Functions in Watching Stereoscopic Television

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
131
2
3

Year Published

2012
2012
2018
2018

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 208 publications
(140 citation statements)
references
References 42 publications
2
131
2
3
Order By: Relevance
“…Similarly it can calculate the disparity matrix of right eye M rpar . (14) M lpar and M rpar are shear transformation matrix. Therefore, the formation of binocular images can be vieitd as the shear transformation in single camera space, and then the conventional projection, finally it can see that shear transformation is symmetric.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Similarly it can calculate the disparity matrix of right eye M rpar . (14) M lpar and M rpar are shear transformation matrix. Therefore, the formation of binocular images can be vieitd as the shear transformation in single camera space, and then the conventional projection, finally it can see that shear transformation is symmetric.…”
Section: Discussionmentioning
confidence: 99%
“…People have done more research on the generation mechanism of visual fatigue [3,6,[13][14][15]. A common view is: the human eye adjustment and convergence is a tightly coupling, but when watching the stereoscopic images, it will lead to the separation of adjustment and convergence.…”
Section: Relevant Workingmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, several subjective experiments have been carried out analyzing different factors related to watching 3D content. Especially important are those studies concerning visual discomfort or fatigue [6], commonly experienced by the viewers of 3D video and caused by the use of glasses, motion artifacts [14], and vergence-accommodation conflicts [15]. Depth perception is other factor affecting 3D video visualization that is being deeply investigated [16], as well as distortions introduced by 3D visualization technologies, like crosstalk between views [17], [18].…”
Section: Multiview Autostereoscopic Displaysmentioning
confidence: 99%
“…In [5], visually evoked potentials in EEG were examined to detect fatigue, where it was shown that the P100 latency (i.e., 100 msec after the stimulus onset) can be used for a fatigue index. The study in [22] showed that the power of the high frequency EEG bands and the changes of the P700 component (i.e., amplitude 700 msec after the stimulus onset) are strong candidates for measuring 3D visual fatigue.…”
Section: Introductionmentioning
confidence: 99%