2013
DOI: 10.1097/bcr.0b013e3182777904
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Repeated Use of Immersive Virtual Reality Therapy to Control Pain During Wound Dressing Changes in Pediatric and Adult Burn Patients

Abstract: Objective The current study explored whether immersive virtual reality continues to reduce pain (via distraction) during more than one wound care session per patient. Patients: Thirty six patients aged 8 to 57 years (mean age of 27.7 years), with an average of 8.4% total body surface area burned (range .25 to 25.5 TBSA) received bandage changes, and wound cleaning. Methods Each patient received one baseline wound cleaning/debridement session with no-VR (control condition) followed by one or more (up to seven… Show more

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Cited by 115 publications
(137 citation statements)
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“…Enrollment flow chart shown in Figure 1. Retaining a low percentage of screened patients in a study is common among trauma populations including previously collected cohorts in motor vehicle collision [29], critical illness [43], burn injury [15; 59] and traumatic brain injury [57]. Of note, of our sample who was approached, 21% refused enrollment, which is consistent with other studies in burn injury [22; 24].…”
Section: Methodssupporting
confidence: 85%
“…Enrollment flow chart shown in Figure 1. Retaining a low percentage of screened patients in a study is common among trauma populations including previously collected cohorts in motor vehicle collision [29], critical illness [43], burn injury [15; 59] and traumatic brain injury [57]. Of note, of our sample who was approached, 21% refused enrollment, which is consistent with other studies in burn injury [22; 24].…”
Section: Methodssupporting
confidence: 85%
“…Utilization of VR has shown benefit in pediatric patients with acute burn injuries as well as distraction for needle sticks and chemotherapy administration with minimal side effects . The benefit has been shown to persist with recurrent utilization of the VR technology . In addition, totally immersive VR was shown to have greater benefit in pain reduction .…”
Section: Introductionmentioning
confidence: 99%
“…28 These devices have already been effectively introduced in PHs to reduce distress in children. [29][30][31] ) have been used easily and effectively in the preoperative period as a vehicle for multimedia content (eg, cartoons, video games, video clips, television broadcasts, and virtual reality) to reduce children's PA through distraction.…”
mentioning
confidence: 99%