2012
DOI: 10.1109/tcomm.2012.071612.110626
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Repeated Games with Intervention: Theory and Applications in Communications

Abstract: In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games and propose incentive schemes to achieve Pareto optimal action profiles as non-cooperative equilibria. However, in many communication systems, due to strong negative externalities among users, the sets of feasible payoffs in one-shot games are nonconvex. Thus, it is possible … Show more

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Cited by 26 publications
(40 citation statements)
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References 44 publications
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“…Zhou et al [99] Reinforcement Learning for Repeated Power Control Game in Cognitive Radio Networks. Xiao et al [100] By using intervention in repeated games we can achieve a larger set of equilibrium payoffs and loosen requirements for users' patience to achieve a target payoff. Hamouda et al [101] A cooperative physical resource blocks (PRBs) sharing scheme in a dual-hop LTE-Advanced in which every node can transmit on some of the PRBs assigned to a coexisting node without causing it harmful interference.…”
Section: Repeated Gamementioning
confidence: 99%
“…Zhou et al [99] Reinforcement Learning for Repeated Power Control Game in Cognitive Radio Networks. Xiao et al [100] By using intervention in repeated games we can achieve a larger set of equilibrium payoffs and loosen requirements for users' patience to achieve a target payoff. Hamouda et al [101] A cooperative physical resource blocks (PRBs) sharing scheme in a dual-hop LTE-Advanced in which every node can transmit on some of the PRBs assigned to a coexisting node without causing it harmful interference.…”
Section: Repeated Gamementioning
confidence: 99%
“…In [128], the authors used an intervention scheme [129] for repeated games with the aim to enlarge the limit set of equilibrium payoffs and loosen the conditions for the discount factor that needs to be close to one in general repeated games. In the intervention scheme, an intervention device is introduced to observe and intervene interactions among SUs.…”
Section: B Spectrum Usage Managementmentioning
confidence: 99%
“…4, we compare the average throughput of the pro posed policy with that of existing policies with time-varying power levels [10]- [13]. Specifically, we consider the "punish forgive" policy in [10]- [13], which requires SUs to switch to the punishment phase once a deviation is detected. In the punishment phase, all the SUs transmit at the maximum power levels.…”
Section: B Determine the Optimal Equilibrium Payoffmentioning
confidence: 99%
“…Hence, the spectrum sharing policy should be deviation-proof, such that selfish SUs cannot improve their QoS by deviating from the policy.Deviation-proof spectrum sharing policies with time varying power levels were studied in[10]-[13], under the assumption of peifect monitoring, namely the assumption that each SU can perfectly monitor the individual transmit power levels of all the other SUs. In the policies in [10]-[13], when a deviation from the prescribed policy by any user is detected, a punishment phase will be triggered. In the punishment phase, all the users transmit at the maximum power levels to create strong interference to each other, resulting in low QoS of all the users as a punishment.…”
mentioning
confidence: 99%
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