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AbstractA Searcher seeks to …nd a stationary Hider located at some point H (not necessarily a node) on a given network Q. The Searcher can move along the network from a given starting point at unit speed, but to actually …nd the Hider she must pass it while moving at a …xed slower speed (which may depend on the arc). In this 'bimodal search game', the payo¤ is the …rst time the Searcher passes the Hider while moving at her slow speed. This game models the search for a small or well hidden object (e.g., a contact lens, improvised explosive device, predator search for camou ‡aged prey). We de…ne a Bimodal Chinese Postman tour as a tour of minimum time which traverses every point of every arc at least once in the slow mode. For trees and weakly Eulerian networks (networks containing a number of disjoint Eulerian cycles connected in a tree-like fashion) the value of the bimodal search game is =2. For trees, the optimal Hider strategy has full support on the network. This di¤ers from traditional search games, where it is optimal for him to hide only at leaf nodes. We then consider the notion of a lucky Searcher who can also detect the Hider with a positive probability q even when passing him at her fast speed. This paper has particular importance for demining problems.