1995
DOI: 10.1007/978-3-7091-9430-0_8
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Rendering Trees from Precomputed Z-Buffer Views

Abstract: Abstract. Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from each image pixel. Then parallel or perspective views can be found from any other viewpoint by rotating the 3-D points from the nearest three or four precomputed views into the proper position and projecting them onto an output z-buffer. A temporary z-buffer image, constructed in the same way for a viewpoint at the light sour… Show more

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Cited by 64 publications
(45 citation statements)
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References 9 publications
(15 reference statements)
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“…Re-projecting pixels, view interpolation, rendering trees from pre-computed zbuffer views [9] and RGB∆ textures already demonstrate four such trade-offs but others may be possible.…”
Section: Discussionmentioning
confidence: 99%
“…Re-projecting pixels, view interpolation, rendering trees from pre-computed zbuffer views [9] and RGB∆ textures already demonstrate four such trade-offs but others may be possible.…”
Section: Discussionmentioning
confidence: 99%
“…However this does not completely eliminate gaps from surfaces which are at too steep a slant in the precomputed view, and cannot show surfaces that are occluded in the precomputed image. Both Schaufler [5,6] and Max [4,7] reproject several views to help solve these problems. In this paper we use all six views along the positive and negative directions on the x, y, and z axes.…”
Section: The Hierarchical Reprojection Algorithmmentioning
confidence: 99%
“…Shade et al [3] and Max [4,7] used multiple depth layers in the precomputed images, whose depths were stored individually in a sorted list at each pixel, and thus could not be easily generated in standard z-buffer hardware. To take advantage of hardware rendering, we slice the object by hardware z clipping into multiple slabs, and reproject each of them by the method of Schaufler [5].…”
Section: The Hierarchical Reprojection Algorithmmentioning
confidence: 99%
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“…In recent years, image-based modeling and rendering approaches (IBMR) have addressed this problem [1]. They do so by directly resampling images to generate new views, thus avoiding the need for a detailed geometric model.…”
Section: Introductionmentioning
confidence: 99%