2014
DOI: 10.1145/2601097.2601155
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Rendering glints on high-resolution normal-mapped specular surfaces

Abstract: our method binning reference time pixel intensity pixel normal distribution function Figure 1: A rendering of highly specular objects under point lighitng. A high-resolution normal map (2048 2 ) makes rendering impractical with standard techniques: the highlights are missed by naive pixel sampling. Left inset: Our solution is based on the concept of a pixel normal distribution function (P-NDF), which can be highly complex. Right inset: Our method is accurate even in a moving-light sequence. AbstractComplex spe… Show more

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Cited by 72 publications
(87 citation statements)
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References 18 publications
(16 reference statements)
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“…Most of these techniques assume very smooth normal distributions, such as Gaussians [Toksvig 2005;Olano and Baker 2010] or Gaussian mixture models [Han et al 2007]. The only normal-map rendering method capable of reproducing glittery appearance is our concurrent work [Yan et al 2014]. That method calculates accurate BRDF values for a normal map over arbitrary regions of the surface by using a hierarchical search to locate normals that are close to the half vector.…”
Section: Prior Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Most of these techniques assume very smooth normal distributions, such as Gaussians [Toksvig 2005;Olano and Baker 2010] or Gaussian mixture models [Han et al 2007]. The only normal-map rendering method capable of reproducing glittery appearance is our concurrent work [Yan et al 2014]. That method calculates accurate BRDF values for a normal map over arbitrary regions of the surface by using a hierarchical search to locate normals that are close to the half vector.…”
Section: Prior Workmentioning
confidence: 99%
“…(a): when this is not the case, the correlations can lead to visible structure in reflections that our method does not simulate. In this case, the approach of Yan et al [2014] may be preferable.…”
Section: Introductionmentioning
confidence: 99%
“…Tan et al [29] approximate the overall reflectance instead of the normal distribution. Another recent approach represents NDFs for surfaces exhibiting high-frequency glints using triangulation [38].…”
Section: Related Workmentioning
confidence: 99%
“…Light transport has been successfully applied to a variety of practical problems, including rendering of complex phenomena [16,49,50], imaging in poor visibility environments [17], and recovery of surface reflectance [26,35,28,27]. In addition, light transport techniques have been very successful for the challenging problem of 3-D scanning of translucent objects [25,20] and high quality structured light scanning [36,13,37,14].…”
Section: Light Transport Acquisitionmentioning
confidence: 99%