2005
DOI: 10.1111/j.1467-8659.2005.00838.x
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RenderBots—Multi‐Agent Systems for Direct Image Generation

Abstract: The term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves well for rendering artistic styles such as stippling and hatching. This paper presents a novel approach for stroke-based rendering that exploits multi-agent systems. RenderBots are individual agents each of which in general represents one stroke. They form a multi-agent system and undergo a simulation to distribute themselves in the en… Show more

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Cited by 64 publications
(50 citation statements)
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“…Other classes of research by (Curtis, 1998;Schlechtweg et al, 2005) are based on reworking an initial drawing. There is a significant number of related papers in the area of non-photorealistic rendering; particularly, many papers approach drawing and painting using an optimisation framework.…”
Section: Generative Art and Swarm Intelligencementioning
confidence: 99%
See 1 more Smart Citation
“…Other classes of research by (Curtis, 1998;Schlechtweg et al, 2005) are based on reworking an initial drawing. There is a significant number of related papers in the area of non-photorealistic rendering; particularly, many papers approach drawing and painting using an optimisation framework.…”
Section: Generative Art and Swarm Intelligencementioning
confidence: 99%
“…Among the many works in the field of generative art are research on swarm painting (Aupetit, Bordeau, Monmarche, Slimane, and Venturini, 2004;Moura and Ramos, 2007;Urbano, 2005Urbano, , 2006, which includes, ant colony paintings (Greenfield, 2005;Monmarche, Aupetit, Bordeau, Slimane, and Venturini, 2003;Semet, O'Reilly, and Durand, 2004) and other multi-agent systems, including RenderBots (Schlechtweg, Germer, and Strothotte, 2005) as well as the particle-based non-evolutionary approach of Loose and Sketchy Animation (Curtis, 1998).…”
Section: Generative Art and Swarm Intelligencementioning
confidence: 99%
“…The authors, using graph-cut optimization algorithm, are able to work on tiles positioning without an explicit edge detection phase. Other related works can be found in [5,6,7]. A complete survey of the existing methods in the field of artificial mosaic is available in [8].…”
Section: Introductionmentioning
confidence: 99%
“…One example are particle systems, where individual particles can be considered as points moving through space [1]. A more complex example are multi-agent systems, where each object has some complex behavior [2]. A common task in these systems is to find all neighbors in a defined neighborhood or the nearest neighbor for a particle or agent.…”
Section: Introductionmentioning
confidence: 99%
“…We restrict our treatment of related work to the most established techniques used in computer graphics. Uniform space subdivision: A simple way to speed up proximity queries [2] or collision detection [3] is to divide the space into equally sized buckets where the objects are stored. Objects within a given range are found by considering only the intersected grid cells.…”
Section: Introductionmentioning
confidence: 99%