2011
DOI: 10.1007/978-3-642-23985-4_5
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Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation

Abstract: Abstract. This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experiences in museum-like settings. The system facilitates remote collaboration by allowing groups of learners to communicate through a videoconferencing system and by allowing them to simultaneously interact through a shared multi-touch interactive surface. A user study with 20 user groups indicates that the game facilitates co… Show more

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Cited by 4 publications
(1 citation statement)
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“…Games represent one such context. Players in a cooperative games work together to solve problems, where the game highlights contribution, challenge, and fun [1,39]. Playing in a CVE has been recognized as increasing technical playing ability; the collaborative aspect allows players to explore games with the backing of a social infrastructure, which creates a strong bond between players [3].…”
Section: Collaborative Virtual Environmentsmentioning
confidence: 99%
“…Games represent one such context. Players in a cooperative games work together to solve problems, where the game highlights contribution, challenge, and fun [1,39]. Playing in a CVE has been recognized as increasing technical playing ability; the collaborative aspect allows players to explore games with the backing of a social infrastructure, which creates a strong bond between players [3].…”
Section: Collaborative Virtual Environmentsmentioning
confidence: 99%