Remote Collaboration in Higher Game Development Education. Online Practices and Learning Processes of Students Between Professional Routines and Psychosocial Challenges
Abstract:The development of digital games over physical distance is a common practice in the gaming industry, yet widely neglected in the curricula of digital game development programs at university level. The coronavirus pandemic, however, pushed project-oriented game programs all over the world towards an implementation of ad hoc approaches to remote development in their project-based courses. The present article demonstrates practice-based research examining such a course and its 30 third-year undergraduate student… Show more
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