Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007
DOI: 10.1145/1226969.1226977
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Remote active tangible interactions

Abstract: This paper presents a new form of remote active tangible interactions built with the Display-based Measurement and Control System. A prototype system was constructed to demonstrate the concepts of coupled remote tangible objects on rear projected tabletop displays. A user evaluation measuring social presence for two users performing a furniture placement task was performed, to determine a difference between this new system and a traditional mouse.

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Cited by 28 publications
(18 citation statements)
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“…Almost all current tangibles provide visual feedback on an integrated display screen when available [3,13,15,16] or on an external display, such as an interactive wall [8,24] and interactive tabletops [23,29]. Some have also explored lights [11] and other forms of feedback, such as haptic [20][21][22] and auditory [4].…”
Section: Related Workmentioning
confidence: 99%
“…Almost all current tangibles provide visual feedback on an integrated display screen when available [3,13,15,16] or on an external display, such as an interactive wall [8,24] and interactive tabletops [23,29]. Some have also explored lights [11] and other forms of feedback, such as haptic [20][21][22] and auditory [4].…”
Section: Related Workmentioning
confidence: 99%
“…Actuated Workbench [19] added more advanced control over multiple tokens, and represented remote user's presence through projected digital shadows and haptic feedback. Researchers have also explored small tabletop robots for remote TUI collaboration [26,27]. Video portals have been used to play games over a distance, where physical pucks appearing from underneath the video create the illusion of a single shared object [18].…”
Section: Tangible Remote Collaborationmentioning
confidence: 99%
“…Video portals have been used to play games over a distance, where physical pucks appearing from underneath the video create the illusion of a single shared object [18]. TUIs for remote collaboration often utilize actuated physical objects to represent content, rather than collaborators [2,19,26,27]. However, as remote actors themselves are not physically embodied, object movement can result in a disconnected experience, since graphics can only partially simulate the presence of a co-located collaborator.…”
Section: Tangible Remote Collaborationmentioning
confidence: 99%
“…Users can, e.g., undo/redo physical operations [4], save and load configurations, or interact with remote users via tangible interfaces [6]. Beyond that, the ability to hold an object in place while actuating subparts of it enables new actuation concepts.…”
Section: Maintaining Consistency: Madgetsmentioning
confidence: 99%