“…While electronic and hobby gaming are typically viewed as sedentary activities, energy expenditure could differ between different types of gaming (e.g. live action role play vs tabletop role play) especially with the rise of "exergames" that incorporate physical movement and activity as part of the core game mechanics [12][13][14] Sedentary behavior, defined as "any waking behavior characterized by an energy expenditure ≤ 1.5 metabolic equivalents of task (METs), while in a sitting, reclining, or lying posture", has been linked to several adverse health outcomes including obesity, metabolic syndrome, type 2 diabetes, and cardiovascular disease [15][16][17][18][19]. Prior studies of sedentary behavior have largely focused on television watching, total screen time, or overall sitting time while few have attempted to parse out the differential associations for specific types of sedentary behavior, including video or hobby gaming.…”