presented three-dimensional (3D) optical evidence of positive laboratory streamers making connection to the lateral surface of other positive streamers. He referred to such streamer collisions as "reconnections" and suggested that they were caused by electrostatic attraction of a later streamer to the remnants of an earlier streamer which already has crossed the gap and changed polarity. Cummer et al. (2006), from video recordings at 5,000 and 7,200 frames per second, reported on collisions of the tip of a downward-moving sprite streamer with an adjacent streamer channel and noted that the collision points become long-persisting sprite beads. They attributed this phenomenon to electrostatic attraction between the charged streamer tip and the conducting but uncharged nearby streamer channel. Similar collisions in sprites were reported by Montanyà et al. (2010, Figure 4) and Stenbaek-Nielsen et al. (2013, Figure 7). Very complex behavior of sprite streamers (recorded at 100,000 frames per second), including collisions, was reported by McHarg et al. (2019) (see also Contreras-Vidal et al., 2020).Luque and Ebert (2014) developed a 3D numerical model to simulate the collective dynamics of branched streamer formations. They have found that the inner branches of a positive-streamer tree are negatively