2015
DOI: 10.4108/eai.20-10-2015.150098
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Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction

Abstract: This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that there is potentially value in the creation of public play spaces to create opportunities to utilise both technology and body for the benefit of community culture and experiences through gaming. Co-located social gaming coupled with tangible interfaces offer alternative possi… Show more

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Cited by 3 publications
(2 citation statements)
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References 49 publications
(36 reference statements)
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“…The arcade games features are repetitive structures that require hand-eye coordination and fast actions with respect to time (Moura, 2015). Usually, arcade-style games are organized by levels, best score or missions and do not have the concept of victory challenges (Connor, 2015). Therefore, their usage can make the serious game simple and attractive and can keep them the player engaged for a longer time.…”
Section: B Arcade Gamesmentioning
confidence: 99%
“…The arcade games features are repetitive structures that require hand-eye coordination and fast actions with respect to time (Moura, 2015). Usually, arcade-style games are organized by levels, best score or missions and do not have the concept of victory challenges (Connor, 2015). Therefore, their usage can make the serious game simple and attractive and can keep them the player engaged for a longer time.…”
Section: B Arcade Gamesmentioning
confidence: 99%
“…Whilst tangible interaction [59][60][61] is currently a focus for the Creative Technologies, this is used to mean more than the physical. In this context, tangible is used to describe a form of "conceptual tangibility" that is a rejection of ambiguity.…”
Section: T Is For… Tangiblementioning
confidence: 99%