2023
DOI: 10.1002/ase.2286
|View full text |Cite
|
Sign up to set email alerts
|

Rehearsal‐based digital serious boardgame versus a game‐free e‐learning tool for anatomical education: Quasi‐randomized controlled trial

Abstract: Serious games may resolve problems relating to low motivation in complex medical topics such as anatomy. However, they remain relatively novel introductions to the science of learning, and further research is required to ascertain their benefits. This study describes the overall development and testing of a digital serious boardgame designed to facilitate the rehearsal of musculoskeletal anatomy based on self‐determination theory with considerations for the psychological state of Flow. It was hypothesized that… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4

Relationship

2
2

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 98 publications
0
0
0
Order By: Relevance
“…Power calculations were performed via Sealed Envelope sample size calculations [ 68 ], with an α level of 5%, 90% power, and the anticipated control group means of 4 (0.5 above the mean of 3.5 due to games innately being conduits of flow) and anticipated intervention means of 5.05 (15% higher than the control), and an SD of 1. The increase of 15% was based on the results of prior studies comparing game-based interventions and established nongame controls on the results of the FSS [ 69 , 70 ]. An estimated 22 subjects per group for an overall 44 was expected.…”
Section: Methodsmentioning
confidence: 99%
“…Power calculations were performed via Sealed Envelope sample size calculations [ 68 ], with an α level of 5%, 90% power, and the anticipated control group means of 4 (0.5 above the mean of 3.5 due to games innately being conduits of flow) and anticipated intervention means of 5.05 (15% higher than the control), and an SD of 1. The increase of 15% was based on the results of prior studies comparing game-based interventions and established nongame controls on the results of the FSS [ 69 , 70 ]. An estimated 22 subjects per group for an overall 44 was expected.…”
Section: Methodsmentioning
confidence: 99%