2019
DOI: 10.1609/aaai.v33i01.33011699
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Regular Boardgames

Abstract: We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the description in one GGP formalism, compensating certain drawbacks of the existing languages. This often makes RBG more suitable for various research and practical developments in GGP. While dedicated mostly for describing board games, RBG is universal for the class of all finit… Show more

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Cited by 23 publications
(31 citation statements)
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“…Recently, two alternatives to GDL have been proposed: the Regular Boardgames language (RBG) [12], and Ludii [13].…”
Section: Two Alternative General Game Systemsmentioning
confidence: 99%
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“…Recently, two alternatives to GDL have been proposed: the Regular Boardgames language (RBG) [12], and Ludii [13].…”
Section: Two Alternative General Game Systemsmentioning
confidence: 99%
“…However, as the allowed expressions are simplistic and applied only to one piece at a time, it cannot express any non-standard behavior. RBG [12] extended and updated this idea to be able to describe the full range of deterministic board games.…”
Section: A Regular Boardgames (Rbg)mentioning
confidence: 99%
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“…Ludii has been demonstrated to be competitive with other commonly-used general game systems, such as the ones based on Stanford's GDL (Love et al, 2008) or the Regular Boardgames language (Kowalski et al, 2019), in terms of computational efficiency (Piette et al, 2019a). Due to the succinctness of Ludii's game descriptions, and the close relationship between ludemes and human-understandable, high-level game concepts, it may also be argued that Ludii's game descriptions are easier to read and write.…”
Section: Ludii General Game Systemmentioning
confidence: 99%