2008 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video 2008
DOI: 10.1109/3dtv.2008.4547828
|View full text |Cite
|
Sign up to set email alerts
|

Region-of-Interest 3D Video Coding Based on Depth Images

Abstract: REGION-OF-INTEREST 3D VIDEO CODING BASED ON DEPTH IMAGES L. S. Karlsson, M. SjöströmMid Sweden University Department of Information Technology and Media SE-851 70 Sundsvall, Sweden ABSTRACTThree dimensional (3D) TV is becoming a mature technology due to the progress within areas such as display and network technology among others. However, 3D video demands a higher bandwidth in order to transmit the information needed to render or directly display several different views at the receiver. The 2D plus depth repr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4

Citation Types

0
4
0

Year Published

2009
2009
2017
2017

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 27 publications
(4 citation statements)
references
References 7 publications
0
4
0
Order By: Relevance
“…However, for some 3D applications, the areas of interest can be partially or fully dependent on the depth information [16]. In this context, new research works have been devoted to the application of the RoI feature in the 3D domain [16][17][18][19][20]. In [17], Fan et al proposed a digital watermarking algorithm for copyright protection of 3D images.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…However, for some 3D applications, the areas of interest can be partially or fully dependent on the depth information [16]. In this context, new research works have been devoted to the application of the RoI feature in the 3D domain [16][17][18][19][20]. In [17], Fan et al proposed a digital watermarking algorithm for copyright protection of 3D images.…”
Section: Introductionmentioning
confidence: 99%
“…The DP-RoI extraction and tracking algorithms were proposed in [18] where Zhang et al exploited the depth information beside the large contrast of illumination in the texture image to extract the RoI. In [19], Karlsson and Sjöström determined the foreground by using the information in the depth map. The foreground was defined as the RoI.…”
Section: Introductionmentioning
confidence: 99%
“…The domain of geometric modeling has also been investigated for the meticulous scenario of multiview, with depth maps being represented as voxel-based octrees [11] or by means of mesh-based coding algorithms [16]. The spatial similarity present in depth images also have been addressed by utilizing staple approaches such as JPEG-2000 and region-ofinterest (ROI) coding algorithms [17]. Interesting results have also been achieved by the employment of region-based techniques [17], however these fell short of feasible implementation due to the extensive bit-rate required to accurately represent the region contours by chain-coding methods [18].…”
Section: Introductionmentioning
confidence: 99%
“…Predominant techniques within the image processing discipline such as JPEG-2000 and region-of-interest (ROI) coding algorithms have been successfully able to take advantage of the spatial similarities present in depth maps [25]. This has lead to accurate results being obtained by employing region-based techniques [26], however, these algorithms were not feasible for implementation due to the extensive amount of data required to represent the region contours by chain-coding techniques [27] and thus lose practical attractiveness when compared to the widely adopted standardized H.264/AVC codec [14]- [16].…”
Section: Introductionmentioning
confidence: 99%