Abstract:We describe the design and use of ReFind, a handheld artefact made for people who are bereaved and are ready to re-explore their relationship to the deceased person. ReFind was made within a project seeking to develop new ways to curate and create digital media to support ongoingness-an active, dynamic component of continuing bonds. We draw on bereavement theory and care championing practices that enable a continued sense of connection between someone bereaved and a person who has died. We present the design d… Show more
“…The cocoon could also learn from use and start initiating a gentle, playful push and not just providing relief. Wallace et al's [101] ReFind could inspire a version of the cocoon to revisit the bodily experiences with menopause of a loved one, after capturing their felt experiences [16].…”
Section: Designing Close To the Ever-changing Bodymentioning
The menopause transition involves bodily-rooted, socially-shaped changes, often in a context of medicalisation that marginalises people based on their age and gender. With the goal of addressing this social justice matter with a participatory design approach, we started to cultivate partnerships with people going through menopause. This paper reports on interviews with 12 women and a design workshop with three. Our data analysis highlights their experiences from a holistic perspective that reclaims the primacy of the body and acknowledges the entanglement of the physical and the psychosocial. Participants' design concepts show how design can come close the body to make space for menopause experiences, recognising and transforming them. We discuss how HCI can actively engage with the body to promote appreciation for it during menopause, and call for design that accompanies people in resisting the medicalisation of menopause as an enactment of social justice in everyday life.
CCS CONCEPTS• Human-centered computing → Human computer interaction (HCI); Interaction design; Participatory design.
“…The cocoon could also learn from use and start initiating a gentle, playful push and not just providing relief. Wallace et al's [101] ReFind could inspire a version of the cocoon to revisit the bodily experiences with menopause of a loved one, after capturing their felt experiences [16].…”
Section: Designing Close To the Ever-changing Bodymentioning
The menopause transition involves bodily-rooted, socially-shaped changes, often in a context of medicalisation that marginalises people based on their age and gender. With the goal of addressing this social justice matter with a participatory design approach, we started to cultivate partnerships with people going through menopause. This paper reports on interviews with 12 women and a design workshop with three. Our data analysis highlights their experiences from a holistic perspective that reclaims the primacy of the body and acknowledges the entanglement of the physical and the psychosocial. Participants' design concepts show how design can come close the body to make space for menopause experiences, recognising and transforming them. We discuss how HCI can actively engage with the body to promote appreciation for it during menopause, and call for design that accompanies people in resisting the medicalisation of menopause as an enactment of social justice in everyday life.
CCS CONCEPTS• Human-centered computing → Human computer interaction (HCI); Interaction design; Participatory design.
“…In addition to developing design concepts and studying users, many works acknowledge and explore the complexity of the intersection of death and technology, such as the relevance and influence of different ages and cultural backgrounds (Bos, 1995; Foong, 2008; Odom et al, 2018; Uriu et al, 2006; Uriu & Okude, 2010; van den Hoven et al, 2008), the entanglement of interactive technology and spiritual death practices (Uriu et al, 2018, 2019), and the curatorial aspect of such artifacts (Wallace et al, 2020). Works have also touched upon broad legal, ethical, technical, and professional issues that affect information systems (Boscarioli et al, 2017; Maciel & Pereira, 2015), such as the social influence of technologically mediated relationships with the dead (van Ryn et al, 2017) or the adoption of death‐related technologies for digital archeology (Graham et al, 2013).…”
Section: Reviewmentioning
confidence: 99%
“…As examples of thanatosensitive design in practice, several works develop digital artifacts to support the honoring and mourning processes. Some digital artifacts serve communication between mourners (van den Hoven et al, 2008) while others provide pictorial representation to digital memorials (Bos, 1995; Chaudhari et al, 2016; Odom et al, 2018; Uriu & Odom, 2016; Uriu & Okude, 2010; Wallace et al, 2020) or a combined representation of physical and digital remains of someone deceased (Uriu et al, 2018). The artifacts differ in their various focuses (e.g.…”
Death is an inevitable part of life and highly relevant to information management: its approach often requires preparation, and its occurrence often demands a response. Many works in information science have acknowledged so much, and yet death is rarely a focused topic, appearing instead sporadically and disconnected across research. As a result there is no introduction to, overview of, or synthesis across studies on death and information. We therefore conducted an extensive literature search and reviewed nearly 300 scholarly publications at the intersection of death and information (and data) management. Covering seven topics in total, we review two groups of work directly engaging information management in relation to death (digital possessions, inheritance, and legacy; information behavior, needs, and practices around death), three engaging death and technology that require information and its management (death and the Internet, thanatosensitive design and technology‐augmented death practices, and the digital afterlife and digital immortality), and two reflecting the ethical and legal dimensions unique to death and information. We then integrate the collective findings to summarize the landscape of death‐related information research, outline remaining challenges for individuals, families, institutions, and society, and identify promising directions for future information science research.
“…They argue that co-designing with craftspeople, engineers, and health practitioners from the beginning of the design process creates more interesting and aesthetically pleasing pieces of wearable technology. Wallace et al [105] developed a piece of jewelry that rotated through images of a deceased person that gives the user personal emotional values and significance with the piece of wearable technology. Frey et al [27] developed a pendant where the wearer aligns their breath with the fading LEDs; a similar strategy to our use of ATB, yet we delve deeper into personal preferences regarding the public visibility of emotional data.…”
Section: Wearable Technology and Jewelrymentioning
The cognitive complexities of emotions and individualized coping strategies make it a difficult space for design. Collecting first-person data can provide nuanced understanding of the lived experience of emotional life, to better inform the design of wearable technologies for emotional self-regulation. We present a preliminary study of our first-person phenomenological approach to autobiographical design. The methodology is unique for the intertwining of emotional activities and mindfulness exercises, as a strategy for controlling emotional repercussions. Self-observation and documentation included journaling and sketching using the Inside-Out Probe workbook, followed by material prototyping and testing in-the-wild. The Breathing Scarf prototype embodies the design considerations. In designing for one to support personalized self-regulation strategies, key considerations include designing for personal comfort, ownership, and individual-over-social meaning-making. Of equal importance in the design research process are the well-being of the designer/researcher, the ability to self-regulate emotions, and the ethics of care and emotion work.
CCS CONCEPTS• Human-centered computing → HCI design and evaluation methods; Field studies.
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