“…The most amazing tactual effects'' (Aldous Huxley 1984in Paterson 2006 3-D cinema is a largely overlooked media within geographical critique. This paucity is notable given the sustained academic consideration afforded to other popular media, including, for example: newspaper cartoons (Dodds 1998(Dodds , 2010aFalah et al 2006), videogames (Ash 2009(Ash , 2010a(Ash , 2010b(Ash , 2012Ash and Gallacher 2011;Hughes 2010;Power 2007;Shaw 2010;Shaw and Sharp 2013;Shaw and Warf 2009;Stahl 2006), graphic novels (Holland 2012), comic books (Dittmer 2005(Dittmer , 2007, radio (Pinkerton and Dodds 2009), magazines (Sharp 2000), journalism (Pinkerton 2013), and film (Aitken and Dixon 2006;Carter and Dodds 2011;Carter and McCormack 2006;Dittmer 2011;Dittmer and Dodds 2013;Dodds 2010b;Lukinbeal andZimmermann 2006, 2008;Pile 2011;Power and Crampton 2005;Shapiro 2009;Sharp 1998).…”