2014
DOI: 10.1080/07370024.2014.985826
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Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation

Abstract: Stroke survivors' unsupervised therapeutic exercise motions are often accompanied by harmful compensatory motions that prevent proper motor recovery and introduce additional health issues. These compensatory motions are often performed unconsciously and are difficult to prevent. Motion-based games show promise for motivating patients to perform stroke rehabilitation exercises at home by themselves. Currently, exercises with these games are likely to contain undesired compensatory motions. In this article, we p… Show more

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Cited by 23 publications
(25 citation statements)
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“…The extent of trunk movement was highly variable (inter-patient and inter-session), and there was no significant trend over time that would suggest either an increase or a reduction of compensation with the trunk during reaching movements. Providing auditory instructions when excessive trunk movements are detected, simulating the presence of a virtual therapist [ 38 ], or using negative visual cues within the therapy game [ 40 ], might help to prevent compensatory trunk movements.…”
Section: Discussionmentioning
confidence: 99%
“…The extent of trunk movement was highly variable (inter-patient and inter-session), and there was no significant trend over time that would suggest either an increase or a reduction of compensation with the trunk during reaching movements. Providing auditory instructions when excessive trunk movements are detected, simulating the presence of a virtual therapist [ 38 ], or using negative visual cues within the therapy game [ 40 ], might help to prevent compensatory trunk movements.…”
Section: Discussionmentioning
confidence: 99%
“…Gamification in healthcare is expanding: gamification elements help treat eating disorders in children (Chow, et al, 2020) and adults (Forman, et al, 2019). Gamification is used in stroke rehabilitation therapy to guide rehabilitation exercises (Alankus and Kelleher, 2015), to manage cardiovascular disease patients (Derboven, Voorend and Slegers, 2020), smoking prevention strategies (Luna-Perejon, et al, 2019), and wellbeing programs (Lin and Windasari, 2019).…”
Section: Gamificationmentioning
confidence: 99%
“…After detecting the compensation movement, an appropriate trunk restraint technique should be incorporated to reduce the compensatory trunk movements during the seated reaching tasks. Visual, auditory or haptic feedback was provided to stroke survivors to modify their movement patterns and demonstrate the potential effects of improving upper limb function [53][54][55]. An accurate detection of compensatory movements was achieved using a pressure distribution-based system.…”
Section: Future Workmentioning
confidence: 99%