2005
DOI: 10.1007/11523468_72
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Recursive Markov Decision Processes and Recursive Stochastic Games

Abstract: Abstract. We introduce Recursive Markov Decision Processes (RMDPs) and Recursive Simple Stochastic Games (RSSGs), and study the decidability and complexity of algorithms for their analysis and verification. These models extend Recursive Markov Chains (RMCs), introduced in [EY05a,EY05b] as a natural model for verification of probabilistic procedural programs and related systems involving both recursion and probabilistic behavior. RMCs define a class of denumerable Markov chains with a rich theory generalizing t… Show more

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Cited by 77 publications
(115 citation statements)
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References 28 publications
(22 reference statements)
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“…We also present improved memory bounds for randomized strategies. Unlike the results of [10] our results do not extend to infinite state games: for example, the results of [12] showed that even for 2 1 / 2 -player pushdown games optimal strategies need not exist, and for ε > 0 even ε-optimal strategies may require infinite memory. For lower bound of randomized strategies the constructions of [10] do not work: in fact for the family of games used for lower bounds in [10] randomized memoryless almost-sure winning strategies exist.…”
Section: Resultscontrasting
confidence: 84%
“…We also present improved memory bounds for randomized strategies. Unlike the results of [10] our results do not extend to infinite state games: for example, the results of [12] showed that even for 2 1 / 2 -player pushdown games optimal strategies need not exist, and for ε > 0 even ε-optimal strategies may require infinite memory. For lower bound of randomized strategies the constructions of [10] do not work: in fact for the family of games used for lower bounds in [10] randomized memoryless almost-sure winning strategies exist.…”
Section: Resultscontrasting
confidence: 84%
“…For games with finitely many vertices, the corresponding decision algorithms have been designed [9,2,1] and also implemented in verifications tools such as PRISM (see, e.g., [10]). Recently, the scope of this study has been extended to a class of infinite-state games generated by recursive state machines (RSM) [6,7]. Intuitively, a RSM is a finite collection of finite-state automata which can call each other in a recursive fashion, maintaining the (unbounded) stack of activation records.…”
Section: Introductionmentioning
confidence: 99%
“…MDPs with the energy condition can also be seen as infinite-state MDPs that operate with a counter [36], or equivalently, with stacks over an unary stack alphabet, which again is closely related to the model of recursive MDPs [35,73]. Although reasoning about temporal properties with weight constraints is in general undecidable, even in the non-probabilistic case [29], the maximal or minimal probabilities for LTL formulas with constraints for the weight accumulated in windows of a fixed length are computable using a reduction to standard LTL [19].…”
Section: Energy and Other Weight Objectivesmentioning
confidence: 99%
“…Model checking of (discrete-time) uncountable MDPs is treated in [144]. Countably infinite variants of MDPs include probabilistic lossy channel systems [7] where message losses have a probabilistic behavior while the component finite-state processes behave nondeterministically, one-counter MDPs [36], MDPs equipped with counters that can be arbitrarily negative or positive, and recursive MDPs [71,73] (that subsume onecounter MDPs). Recursive MDPs are equivalent to push-down MDPs.…”
Section: Epiloguementioning
confidence: 99%