2018 3rd Digital Heritage International Congress (DigitalHERITAGE) Held Jointly With 2018 24th International Conference on Virt 2018
DOI: 10.1109/digitalheritage.2018.8810082
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Recreating Little Manila through a Virtual Reality Serious Game

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Cited by 15 publications
(3 citation statements)
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“…This suggests that gamification elements in VR, like achievements and interactive challenges, effectively enhance participants' willingness to engage and invest effort in the virtual museum experience. These experiences, designed based on the digital twin concept of the Wieng Yong House Museum in Lamphun, Thailand, align with previous research that has applied gamification in museum contexts to boost visitor motivation [61,68]. Furthermore, studies [69] incorporating game elements such as challenges, feedback, rewards, and leaderboards have also been shown to improve visitor satisfaction.…”
Section: Rq1 Effect Of Gamified Vr Experience On Motivationsupporting
confidence: 53%
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“…This suggests that gamification elements in VR, like achievements and interactive challenges, effectively enhance participants' willingness to engage and invest effort in the virtual museum experience. These experiences, designed based on the digital twin concept of the Wieng Yong House Museum in Lamphun, Thailand, align with previous research that has applied gamification in museum contexts to boost visitor motivation [61,68]. Furthermore, studies [69] incorporating game elements such as challenges, feedback, rewards, and leaderboards have also been shown to improve visitor satisfaction.…”
Section: Rq1 Effect Of Gamified Vr Experience On Motivationsupporting
confidence: 53%
“…In the gamified version, 'Achievements' [60], recognitions or badges awarded for completing tasks or reaching milestones, are employed to motivate users to thoroughly explore the museum and actively engage with its exhibits. 'Profiles' [61], which are personalized user interfaces displaying achievements, preferences, and history, are designed to provide a customized experience and track user progression. 'Leaderboards' [62,63], presenting user scores or achievements in comparison to others, are used to instill a competitive spirit and encourage deeper interaction with the VR content.…”
Section: Non-gamified Virtual Reality and Gamified Virtual Reality Ve...mentioning
confidence: 99%
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