Abstract:El uso de los dispositivos móviles ha experimentado un auge extraordinario en los últimos años. Asimismo, la utilización de las redes sociales ha tenido también una propagación insospechada, facilitada por la masificación de los dispositivos móviles. Estos dispositivos plantean un nuevo escenario, en el cual el usuario puede estar en movimiento, en un lugar público o privado, con o sin conexión a internet y con una pantalla táctil y pequeña. Este contexto, nos presenta un nuevo desafío para el diseño de las in… Show more
“…Kiat et al [5] employed a TUI application explicitly using the Tangible Cup Technique to assess how technology acceptance and quality of life are related in older people and how their lives are affected after using a TUI. In another study by Cardozo et al [6], the authors proposed a set of usability recommendations to improve the user experience of older adults. Their recommendations included 22 suggestions, which were grouped into five categories: content, organization, information presentation, site navigation, and links.…”
The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. It may be achieved in many ways, including using technology for this population. We propose an interactive system for older adults based on a tangible user interface. A group of 10 experts conducted a heuristic evaluation of a system of this type utilizing a questionnaire and obtaining satisfactory results. This study evaluated the older adult population’s fun and pervasive game experience. The results will provide a basis for continuing to build this interactive system to promote active aging in older adults, either at the cognitive or physical level, depending on the applied approach.
“…Kiat et al [5] employed a TUI application explicitly using the Tangible Cup Technique to assess how technology acceptance and quality of life are related in older people and how their lives are affected after using a TUI. In another study by Cardozo et al [6], the authors proposed a set of usability recommendations to improve the user experience of older adults. Their recommendations included 22 suggestions, which were grouped into five categories: content, organization, information presentation, site navigation, and links.…”
The elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. It may be achieved in many ways, including using technology for this population. We propose an interactive system for older adults based on a tangible user interface. A group of 10 experts conducted a heuristic evaluation of a system of this type utilizing a questionnaire and obtaining satisfactory results. This study evaluated the older adult population’s fun and pervasive game experience. The results will provide a basis for continuing to build this interactive system to promote active aging in older adults, either at the cognitive or physical level, depending on the applied approach.
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