2017
DOI: 10.3389/fbioe.2017.00058
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Recognition of a Virtual Scene via Simulated Prosthetic Vision

Abstract: In order to effectively aid the blind with optimal low-resolution vision and visual recovery training, pathfinding and recognition tests were performed using a simulated visual prosthetic scene. Simple and complex virtual scenes were built using 3DMAX and Unity, and pixelated to three different resolutions (32 × 32, 64 × 64, and 128 × 128) for real-time pixel processing. Twenty subjects were recruited to complete the pathfinding and object recognition tasks within the scene. The recognition accuracy and time r… Show more

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Cited by 8 publications
(8 citation statements)
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“…Furthermore, the use of virtual environments can help to avoid the experimental error caused by collisions and the use of touch to identify objects indirectly. Virtual environments have been widely used for experimentation in navigation tasks [26,28,69]. Some SPV research such as Vergnieux et al [28] used a virtual indoor environment to investigate the navigation capabilities that could be restored through two different stimulation strategies consisting in a reduction of the environment view to match the number of electrodes and an object recognition algorithm in order to present only recognized elements.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, the use of virtual environments can help to avoid the experimental error caused by collisions and the use of touch to identify objects indirectly. Virtual environments have been widely used for experimentation in navigation tasks [26,28,69]. Some SPV research such as Vergnieux et al [28] used a virtual indoor environment to investigate the navigation capabilities that could be restored through two different stimulation strategies consisting in a reduction of the environment view to match the number of electrodes and an object recognition algorithm in order to present only recognized elements.…”
Section: Discussionmentioning
confidence: 99%
“…112,113 Simulation studies suggest that use of such processing algorithms can boost task performance, including face and object recognition and navigation. 114118…”
Section: Challenges In Prosthetic Visionmentioning
confidence: 99%
“…In terms of functional performance, a low-resolution electrodes array would allow wayfinding with a 6x10 array [98]. For complex scene recognition, more electrodes are needed, Zhao and colleagues suggested at least 48×48 electrodes for complete recognition would be necessary [107].…”
Section: Psychophysics Of Prosthetic Visionmentioning
confidence: 99%