“…These limitations have led to the development of several new approaches over the last decade or so, including perceptual learning, videogame play, and dichoptic/binocular treatment aimed at reducing the inhibition of the amblyopic eye and improve binocular vision and stereopsis (for reviews, see Bennett, Bex, Bauer, & Merabet, 2019 ; Birch, Kelly, & Wang, 2021 ; Brin, Chow, Carter, Oremus, Bobier, & Thompson, 2021 ; Coco-Martin et al, 2020 ; Falcone, Hunter, & Gaier, 2021 ; Foss, 2017 ; Hess & Thompson, 2015 ; Levi, 2020 ; Levi, 2022 ; Levi & Li, 2009 ). These approaches either use or could be adapted to use XR devices, which include VR, AR, and MR devices, which are immersive technologies and can swap or merge the natural environment with virtual content (e.g.…”