2020
DOI: 10.1177/1527476420962784
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Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike

Abstract: Video game voice acting does not rank among the core roles of video game production, yet actors in leading roles sometimes achieve wide recognition despite their contingent employment. In this article, we explore the role of voice actors in the video game culture using the specific case of the recasting of the video game series Life Is Strange, which was caused by the 2016 to 2017 SAG-AFTRA strike against video game companies. Our qualitative empirical analysis of journalistic coverage (including interviews wi… Show more

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Cited by 2 publications
(10 citation statements)
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References 23 publications
(28 reference statements)
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“…The goal is to highlight the forms and structures by which credit is assigned and hierarchized. My close reading of in-game credits sequences, which I treat as multimodal phenomena, draws from previous research on key issues in production studies, including above-the-line and below-theline divisions (Bulut, 2015;Caldwell, 2008;Hill, 2016;Kerr & Kelleher, 2015;Švelch & Švelch, 2020b), authorship (Aarseth, 2004;Christensen, 2012;Consalvo, 2013;deWinter, 2019), or outsourcing (Kerr & Cawley, 2012;Ozimek, 2019).…”
Section: Methodsmentioning
confidence: 99%
“…The goal is to highlight the forms and structures by which credit is assigned and hierarchized. My close reading of in-game credits sequences, which I treat as multimodal phenomena, draws from previous research on key issues in production studies, including above-the-line and below-theline divisions (Bulut, 2015;Caldwell, 2008;Hill, 2016;Kerr & Kelleher, 2015;Švelch & Švelch, 2020b), authorship (Aarseth, 2004;Christensen, 2012;Consalvo, 2013;deWinter, 2019), or outsourcing (Kerr & Cawley, 2012;Ozimek, 2019).…”
Section: Methodsmentioning
confidence: 99%
“…Despite their crucial contributions to story-driven games, game production research has overlooked the work of video game actors, with just a couple of papers on the subject (Domsch, 2017; Švelch and Švelch, 2020). During the production process, actors usually provide voiceovers and sometimes—especially in higher budget titles—also motion capture or facial expression capture data for individual characters.…”
Section: Video Game Actingmentioning
confidence: 99%
“…Video game acting is a specific category of acting different from film and stage performance, with a specific set of challenges deriving from the “non-linear and strongly decontextualized nature of the production process” (Domsch, 2017: 257). Over the years, many performers have specialized in video game work, some of them—like Troy Baker or Jennifer Hale (known for her work in the Mass Effect series)—even becoming semi-celebrities within a parallel star system of video game voice acting (Švelch and Švelch, 2020). But regardless of their achievements, actors’ position in the game industry is rather ambiguous.…”
Section: Video Game Actingmentioning
confidence: 99%
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