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Ray Tracing Gems II 2021
DOI: 10.1007/978-1-4842-7185-8_49
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ReBLUR: A Hierarchical Recurrent Denoiser

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Cited by 3 publications
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“…To preserve the high‐frequency details from textures, they demodulate the diffuse albedo from the pixel color before filtering and multiply the diffuse albedo back after filtering. Recently, NVIDIA released two powerful denoisers: ReLAX and ReBLUR [Zhd], where ReLAX is a variant of SVGF optimized for denoising raytraced specular and diffuse signals and ReBLUR uses recurrent blurring to improve the denoising quality and temporal stability, which is about two times faster than SVGF. In ReBLUR, they guide the filtering process with normal, surface roughness and other factors, to avoid over‐blurring when using roughness maps.…”
Section: Introductionmentioning
confidence: 99%
“…To preserve the high‐frequency details from textures, they demodulate the diffuse albedo from the pixel color before filtering and multiply the diffuse albedo back after filtering. Recently, NVIDIA released two powerful denoisers: ReLAX and ReBLUR [Zhd], where ReLAX is a variant of SVGF optimized for denoising raytraced specular and diffuse signals and ReBLUR uses recurrent blurring to improve the denoising quality and temporal stability, which is about two times faster than SVGF. In ReBLUR, they guide the filtering process with normal, surface roughness and other factors, to avoid over‐blurring when using roughness maps.…”
Section: Introductionmentioning
confidence: 99%