“…Consistent with previous studies, we found that Attraction (i.e., importance of the leisure activity) was the highest-rated domain of enduring involvement (see Jun, Kyle, Absher, & Hammitt, 2008;Kyle, Graefe, Manning, & Bacon, 2003b;Kyle, Norman, Jodice, Graefe, & Marsinko, 2007;Vlachopolous, Theodorakis, & Kyle, 2008). Social Bonding was the second highest-rated domain of video gamers, which was similar to recreational anglers but differed from campers (Jun et al, 2008) and exercise enthusiasts (Vlachopolous et al, 2008). Social Bonding was followed by Attraction, and lastly Centrality.…”