2019 International Conference on Robotics and Automation (ICRA) 2019
DOI: 10.1109/icra.2019.8794179
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Realizing Learned Quadruped Locomotion Behaviors through Kinematic Motion Primitives

Abstract: Humans and animals are believed to use a very minimal set of trajectories to perform a wide variety of tasks including walking. Our main objective in this paper is two fold 1) Obtain an effective tool to realize these basic motion patterns for quadrupedal walking, called the kinematic motion primitives (kMPs), via trajectories learned from deep reinforcement learning (D-RL) and 2) Realize a set of behaviors, namely trot, walk, gallop and bound from these kinematic motion primitives in our custom four legged ro… Show more

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Cited by 18 publications
(22 citation statements)
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“…With a view toward realizing state of the art walking controllers in a low-cost walking platform, we developed a quadrupedal robot called the Stoch. This manuscript primarily serves as a detailed description of the hardware and software design process and construction of this platform (see Figure 1), which complements the results that were shown in [1]. This hardware features modular central body and a five bar co-axial leg design.…”
Section: Introductionmentioning
confidence: 85%
“…With a view toward realizing state of the art walking controllers in a low-cost walking platform, we developed a quadrupedal robot called the Stoch. This manuscript primarily serves as a detailed description of the hardware and software design process and construction of this platform (see Figure 1), which complements the results that were shown in [1]. This hardware features modular central body and a five bar co-axial leg design.…”
Section: Introductionmentioning
confidence: 85%
“…It is the second generation robot in the Stoch series. A detailed description of the previous model can be found in [17], [20]. In this section, we first describe the overview of Stoch 2 robot and the essential hardware details, and then describe the simulation framework used for training.…”
Section: Simulation Model Designmentioning
confidence: 99%
“…B. State and Action Space 1) State Space: Similar to the work in [17], the state is represented by angles, velocities, torques of the active joints (legs and spine), and body orientation (in quaternions). The combined representation yields a 34-D state space.…”
Section: A Backgroundmentioning
confidence: 99%
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