2021 IEEE International Symposium on Multimedia (ISM) 2021
DOI: 10.1109/ism52913.2021.00018
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RealityCheck: A Tool to Evaluate Spatial Inconsistency in Augmented Reality

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Cited by 6 publications
(5 citation statements)
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“…Because AR overlays virtual objects onto the physical environment, the headset would need to consistently keep track of the physical environment and constantly update the rendered virtual object based on the participant's location to maintain the spatial relationship. However, the headset's interpretation of the physical environment may not always be consistent, which would result in the drifting of the virtual object (Carter et al, 2021). In the current context, although the AR display was anchored using a QR code at the beginning of the experiment, it could have drifted during the experiment, leading to inconsistent movement endpoints.…”
Section: Kinematic Characteristics Across Modalitiesmentioning
confidence: 88%
“…Because AR overlays virtual objects onto the physical environment, the headset would need to consistently keep track of the physical environment and constantly update the rendered virtual object based on the participant's location to maintain the spatial relationship. However, the headset's interpretation of the physical environment may not always be consistent, which would result in the drifting of the virtual object (Carter et al, 2021). In the current context, although the AR display was anchored using a QR code at the beginning of the experiment, it could have drifted during the experiment, leading to inconsistent movement endpoints.…”
Section: Kinematic Characteristics Across Modalitiesmentioning
confidence: 88%
“…As outlined in the xReality framework (Rauschnabel, Babin, et al, 2022), a core distinctive factor on the AR continuum is the local presence (Lavoye et al, 2021). J. V. Chen et al (2021) use the term "local presence" to describe an AR user's perception that an AR element is "here". Y.…”
Section: Augmented Reality and Marketingmentioning
confidence: 99%
“…From the user's perspective, AR depends on accurate and world‐stable content in which virtual objects are rendered appropriately in relation to the real world (Keil et al, 2019). Some current technologies are plagued by “AR drift” (i.e., virtual objects that shift unrealistically), which leads to a largely diminished user experience (Slocum et al, 2021; tom Dieck & Jung, 2018).…”
Section: Theory and Prior Researchmentioning
confidence: 99%
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“…One small scale study, using an optically-tracked stylus, found drift on the HoloLens 1 of 0.5-0.6cm [10], but only in one environment: this method is impractical for many settings. We have developed an alternative methodology using fiducial markers and measured a virtual object position error of 6cm on a Samsung Galaxy S20 [11]; however, this technique requires modifications to the real-world environment. Here we use a method based on placing virtual objects near a real reference point, that we introduced in [12].…”
Section: Introductionmentioning
confidence: 99%