2022
DOI: 10.3390/app12104968
|View full text |Cite
|
Sign up to set email alerts
|

Reality-Virtuality Technologies in the Field of Materials Science and Engineering

Abstract: The increasing use of reality-virtuality technologies (RVTs, which encompass virtual, augmented, and mixed reality) in different fields over the last decade is a phenomenon for which materials science and engineering (MSE) is no exception. To obtain an overview of the implementation of RVTs in MSE, this team conducted a systematic search of the scientific literature published since 2010 addressing the use of RVTs in MSE. Forty-one relevant papers were selected and analyzed in depth to reach several conclusions… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(4 citation statements)
references
References 70 publications
0
2
0
Order By: Relevance
“…The role of ICT in scientific and technical higher education is to generate environments for active learning and the development of concepts from the most experimental, graphic, and visual approach as possible, with a certain prevalence of cooperative and collaborative work, and that are at the forefront of the technological revolution characteristic of the fourth industrial revolution (Gutiérrez, Pérez & Munguía, 2022). Their use, however, has been lower in science and engineering education than in other areas due to the complexity of transferring their specific concepts to digital environments and the need for experimentation in these degrees, which requires incorporating tools such as computer graphics (Wang, 2011;Suselo, Wünsche & Luxton-Reilly, 2019;Fedotov, Zakharova & Alymova, 2022), virtual and augmented reality (Vergara, Sánchez, Garcinuño, Rubio, Extremera & Gómez, 2019;Extremera, Vergara, Dávila & Rubio, 2020;Vergara, Fernández-Arias, Extremera, Dávila & Rubio, 2022b;Extremera, Vergara, Rodríguez & Dávila, 2022), computational dynamics (Potkonjak, Gardner, Callaghan, Mattila, Guetl, Petrović et al, 2016), or clinical simulations (Foronda, Godsall & Trybulski, 2013).…”
Section: Ict In Science and Technology Higher Education: Families Of ...mentioning
confidence: 99%
“…The role of ICT in scientific and technical higher education is to generate environments for active learning and the development of concepts from the most experimental, graphic, and visual approach as possible, with a certain prevalence of cooperative and collaborative work, and that are at the forefront of the technological revolution characteristic of the fourth industrial revolution (Gutiérrez, Pérez & Munguía, 2022). Their use, however, has been lower in science and engineering education than in other areas due to the complexity of transferring their specific concepts to digital environments and the need for experimentation in these degrees, which requires incorporating tools such as computer graphics (Wang, 2011;Suselo, Wünsche & Luxton-Reilly, 2019;Fedotov, Zakharova & Alymova, 2022), virtual and augmented reality (Vergara, Sánchez, Garcinuño, Rubio, Extremera & Gómez, 2019;Extremera, Vergara, Dávila & Rubio, 2020;Vergara, Fernández-Arias, Extremera, Dávila & Rubio, 2022b;Extremera, Vergara, Rodríguez & Dávila, 2022), computational dynamics (Potkonjak, Gardner, Callaghan, Mattila, Guetl, Petrović et al, 2016), or clinical simulations (Foronda, Godsall & Trybulski, 2013).…”
Section: Ict In Science and Technology Higher Education: Families Of ...mentioning
confidence: 99%
“…In addition, to ensure a comprehensive search and that the articles most relevant to the topic were identified in the different bibliometric databases, several keywords were incorporated along with a combination of Boolean operators (e.g., AND, OR, etc.) [32]. Table 2 details the search string used.…”
Section: Search Stringmentioning
confidence: 99%
“…On the other hand, the expansion work of implemented VR technology is not only in industrial sectors but also in education sectors (Talaba et al, 2010). With its promising scientific development, a large number of researchers from academia have explored VR technology for giving support to the teaching-learning process (Extremera et al, 2022). Some relevant terms of VR technology applications used in academia such as: Online Virtual Laboratories (OVLs) and Virtual Laboratory (VL).…”
Section: Introductionmentioning
confidence: 99%
“…Some relevant terms of VR technology applications used in academia such as: Online Virtual Laboratories (OVLs) and Virtual Laboratory (VL). Online Virtual Laboratories (OVLs) which included the use of VR technology, is considered as an ICT tool for teaching practical skills Pascual et al, 2022;Li et al, 2023;Tee et al, 2018), medicine (Pelargos et al, 2017), hazard management (Lovreglio et al, 2018), construction (Chacón et al, 2020), mechanical engineering (Extremera et al, 2022;Syed et al, 2017). Furthermore, by using virtual reality, students and users can learn new skills in virtual environments and at the same time they can access laboratory safety orientation and training.…”
Section: Introductionmentioning
confidence: 99%