2019
DOI: 10.1080/0144929x.2019.1641228
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Reality-based interaction affecting mental workload in virtual reality mental arithmetic training

Abstract: The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users' capabilities.This study examined the effects of reality-based interaction (RBI) and VR on measures of st… Show more

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Cited by 30 publications
(14 citation statements)
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References 84 publications
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“…The mental arithmetic task was designed to cause mental workload (MWL) based on previous studies ( So et al, 2017 ; Jost et al, 2019 ) and was divided into two task levels: low- and high-MWL. The low-MWL task consisted of easy questions involving single-digit addition and subtraction (i.e., 3+2, 4–1, with numbers ranging from 1 to 9).…”
Section: Methodsmentioning
confidence: 99%
“…The mental arithmetic task was designed to cause mental workload (MWL) based on previous studies ( So et al, 2017 ; Jost et al, 2019 ) and was divided into two task levels: low- and high-MWL. The low-MWL task consisted of easy questions involving single-digit addition and subtraction (i.e., 3+2, 4–1, with numbers ranging from 1 to 9).…”
Section: Methodsmentioning
confidence: 99%
“…For example, the scene in the flight cabin of an airplane. In this scene, our experiencers can actually see the entire cabin, as if they have checked in and boarded the aircraft and entered the cabin [18,19]. Passengers can visit any angle in the cabin and move their luggage.…”
Section: Related Workmentioning
confidence: 99%
“…there might be no reference system), the balancing process applies to every game utilised for game elicitation. Reasons for this are the inherent interaction design and visualisation components of a game that influence humans' cognitive resources during the play activity [25]. Hence, another layer -the interaction layer (IL) -emerges in the design process as mapping GL to SL requires designed abstraction from real-world interaction in an STS.…”
Section: Gaming Simulations As a Research Approachmentioning
confidence: 99%