2017
DOI: 10.1111/cgf.13260
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Realistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte‐Carlo Path Tracing

Abstract: Ray‐based simulations have been shown to generate impressively realistic ultrasound images in interactive frame rates. Recent efforts used GPU‐based surface raytracing to simulate complex ultrasound interactions such as multiple reflections and refractions. These methods are restricted to perfectly specular reflections (i.e. following only a single reflective/refractive ray), whereas real tissue exhibits roughness of varying degree at tissue interfaces, causing partly diffuse reflections and refractions. Such … Show more

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Cited by 26 publications
(39 citation statements)
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“…It performs well on synthetic data, and generalizes to in vivo data with relative ease, while remaining orders of magnitude faster at inference time than the state-of-the-art optimization-based alternative [6]. Our fast runtime would make an extension to 3D feasible, which will then enable the determination of realistic input scatter maps for ray-based training simulations [3].…”
Section: Resultsmentioning
confidence: 94%
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“…It performs well on synthetic data, and generalizes to in vivo data with relative ease, while remaining orders of magnitude faster at inference time than the state-of-the-art optimization-based alternative [6]. Our fast runtime would make an extension to 3D feasible, which will then enable the determination of realistic input scatter maps for ray-based training simulations [3].…”
Section: Resultsmentioning
confidence: 94%
“…a spatially-varying Point-Spread Function (PSF), the convolution of which, with a particular tissue representation, then yields the desired image. Ray-based methods [3] can, in addition, compute the incident acoustic power by tracing the complex reflections and refractions which the wavefront undergoes, during large-scale interactions with geometrical boundaries of anatomical structures.…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, it may be possible to separate the direction-dependent image content prior to capturing only scattering effects. One can then simulate such directional wave interactions at a later time using ray tracing techniques [7], [8]. For instance, reflection boundaries could be detected and removed using a simple phase symmetry (PS) algorithm [38], which is designed to estimate directional reflections at tissue boundaries such as bone surfaces.…”
Section: Discussionmentioning
confidence: 99%
“…Restoration of this granular pattern is not only important for visual realism in a simulation scenario, but also for preserving structural and diagnostic information about the tissue. Ray-based methods [7], [8] simulate the propagation of ultrasonic wavefront as rays using computed graphics techniques, which allows to simulate interactions such as refractions and reflections, while simulating speckle using a PSF convolution with a texture representing scatterers. Using stochastic and sophisticated interaction models with Monte-Carlo ray sampling, this was shown in [8] to lead to impressively realistic US images even at real-time framerates.…”
Section: Introductionmentioning
confidence: 99%
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