Tenth International Conference on Information Visualisation (IV'06)
DOI: 10.1109/iv.2006.89
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Realistic Rendering and Animation of a Multi-Layered Human Body Model

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Cited by 3 publications
(2 citation statements)
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References 10 publications
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“…The 3D pose estimator computes the 3D joint configurations from the 2D joint coordinates and the depth information of the human model for each body part. Finally, the 3D human model is animated based on the 3D joint configurations computed from the video sequence [27,28]. We use forward kinematics to generate the human posture according to the calculated joint angles.…”
Section: Motion Capture and Animation Systemmentioning
confidence: 99%
“…The 3D pose estimator computes the 3D joint configurations from the 2D joint coordinates and the depth information of the human model for each body part. Finally, the 3D human model is animated based on the 3D joint configurations computed from the video sequence [27,28]. We use forward kinematics to generate the human posture according to the calculated joint angles.…”
Section: Motion Capture and Animation Systemmentioning
confidence: 99%
“…Some methods were based on passive 2D images and others were found on active 3D surface measurement systems. Much research had dealt with the region of human hand (Magnenat-Thalmann et al, 1988), leg (Lamousin and Waggenspack, 1994), facial animation (Kahler et al, 2003), human organ reconstruction (Yu et al, 2005) and whole-body model (Yesil, 2003). Moreover, there was considerable interest in modeling human body in the clothing industry (Stylios et al, 2001;Xu et al, 2002;Kurokawa, 1997).…”
Section: Introductionmentioning
confidence: 99%