2012
DOI: 10.1111/j.1467-8659.2012.03028.x
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Realistic following behaviors for crowd simulation

Abstract: While walking through a crowd, a pedestrian experiences a large number of interactions with his neighbors. The nature of these interactions is varied, and it has been observed that macroscopic phenomena emerge from the combination of these local interactions. Crowd models have hitherto considered collision avoidance as the unique type of interactions between individuals, few have considered walking in groups. By contrast, our paper focuses on interactions due to the following behaviors of pedestrians. Followin… Show more

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Cited by 109 publications
(98 citation statements)
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References 26 publications
(34 reference statements)
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“…Qualitative methods for crowd evaluation have been proposed and include visual comparison [14], [15] and perceptual experiments [16], [17], [18]. Quantitative methods fall into two main categories: model-based [19], [20] and data-driven [21], [22], [23], [24].…”
Section: Related Workmentioning
confidence: 99%
“…Qualitative methods for crowd evaluation have been proposed and include visual comparison [14], [15] and perceptual experiments [16], [17], [18]. Quantitative methods fall into two main categories: model-based [19], [20] and data-driven [21], [22], [23], [24].…”
Section: Related Workmentioning
confidence: 99%
“…This is not the case for pedestrians. Indeed, while the distance between pedestrians is evaluated almost instantaneously, evaluating the speed difference takes more time -not negligeable compared to the typical time scales of pedestrian motion [7,16,17], and this should be taken into account in the modeling.…”
Section: Reaction Time In Pedestrian Trafficmentioning
confidence: 99%
“…Generally, steering behaviors couple small motion (really angular and linear acceleration) decisions relative to known or estimated positional and rotation data that characters or agents in streetscape models compute from information that they poll within the model environment; those computational "decisions" on acquired information are then composited into larger model maneuvers that mimic real-life behavior, such as avoiding, fleeing, evading, pursuing, following, milling, etc. [402]. Model steering behaviors can be brokered by individual entities or negotiated among groups [181,229,268,354,363,381,402,403].…”
Section: Steering To Avoid and Avail Of Interactionmentioning
confidence: 99%
“…[402]. Model steering behaviors can be brokered by individual entities or negotiated among groups [181,229,268,354,363,381,402,403].…”
Section: Steering To Avoid and Avail Of Interactionmentioning
confidence: 99%