Technological Change and Societal Growth
DOI: 10.4018/978-1-4666-0200-7.ch010
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Realising Virtual Reality

Abstract: This paper addresses the continuing convergence and integration of digital electronic media, and in particular, virtual reality as an exemplar phenomenal media. The author explores and further develops the theme that each of such media entails a specific lexicon or language of use that continually evolves. For this media to be effective, however, it must be widely understood within its community of practice. In this paper, virtual reality is discussed as an exemplar new-media application as a means of virtual … Show more

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(1 citation statement)
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“…It includes real-time 3D computer graphics technology, wideangle (wide-field) stereoscopic display technology, tracking technology for user's head, eyes, and hands, as well as tactile feedback, stereo, network transmission, voice input, output technology, etc. [24].…”
Section: E Graphical Modeling Process Of the Boat-shaped Housementioning
confidence: 99%
“…It includes real-time 3D computer graphics technology, wideangle (wide-field) stereoscopic display technology, tracking technology for user's head, eyes, and hands, as well as tactile feedback, stereo, network transmission, voice input, output technology, etc. [24].…”
Section: E Graphical Modeling Process Of the Boat-shaped Housementioning
confidence: 99%