2014
DOI: 10.1016/j.media.2013.11.001
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Real-time simulation of contact and cutting of heterogeneous soft-tissues

Abstract: This paper presents a numerical method for interactive (real-time) simulations, which considerably improves the accuracy of the response of heterogeneous soft-tissue models undergoing contact, cutting and other topological changes. We provide an integrated methodology able to deal both with the ill-conditioning issues associated with material heterogeneities, contact boundary conditions which are one of the main sources of inaccuracies, and cutting which is one of the most challenging issues in interactive sim… Show more

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Cited by 136 publications
(134 citation statements)
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References 76 publications
(91 reference statements)
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“…The second category involves more detailed haptic virtual model, such as scissors, and knives etc. However, the continuous contacts are very limited, and simplified deformable model is wrapped in high resolution texture mapping for better visual effect and fast haptic update rate [15,16,17,18]. Therefore, simulators in both groups leave out the discussion of correct force feedback.…”
Section: Related Workmentioning
confidence: 99%
“…The second category involves more detailed haptic virtual model, such as scissors, and knives etc. However, the continuous contacts are very limited, and simplified deformable model is wrapped in high resolution texture mapping for better visual effect and fast haptic update rate [15,16,17,18]. Therefore, simulators in both groups leave out the discussion of correct force feedback.…”
Section: Related Workmentioning
confidence: 99%
“…The cutting operation is performed on the tetrahedral meshes, while the visual collision mesh is updated accordingly. Many methods have been proposed, including element removal [10], element refinement [11,12], face-splits [13][14][15], node snapping [16], and their combinations [17,18]. The advantages of conformal mesh are that the cutting needs only to be considered on the tetrahedral mesh, and thus the complexity of updating the embedding between different meshes can be avoided.…”
Section: Cutting Of Conformal Meshmentioning
confidence: 99%
“…Recent cutting-edge studies on real-time haptic rendering for interacting deformable objects have focused on efficient contact handling including collisions between multiple deformable objects and self-collisions [14,15]. They modeled contacts based on Signorini's law and Coulomb's law, and the linear or nonlinear complementarity problem needs to be solved.…”
Section: Collision Responsementioning
confidence: 99%